
[LATAM] Sudamerica United
South America
| 01/10 Full Wipe
42/200
Last checked 4 m ago
Wiped 1 d ago
FPS+ LatamGS.com
Server admin? Sign in with Steam to claim this server.
138 ms · Chicago
Jitter 9.2 ms
Last checked 7 m ago
0 / 100 players
Procedural Map
Max 4 20 days live Avg ping 146.1 ms Avg jitter 5.1 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 104.234.7.37:28055
First seen 12.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 26 · 00:21 UTC Median daily peak 1.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Servidor: Bisemanal
Tamaño del mapa: 3500
Siga las reglas a continuación:
*No se permite el Racismo ni toxicidad
*Usuarios con VAC o BAN seran baneados
* Máximo de 4 jugadores autorizados en Códigos y TC en todo momento
* Max de 4 jugadores por grupo
* Max de 4 jugadores por base
* Máximo de 4 jugadores en pvp
* No hacer tratos de ningún tipo con otro equipo para no matarse entre sí/trabajar juntos
* No se permite en tu base a un jugador de otro grupo bajo ninguna circunstancia
* Sin aliados ni esclavos
* Sin hoteles / regalando bases (puedes abandonar una base)
* No se permite ninguna forma de trampas / piraterías
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 138 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 156 ms | 2 | |
| Online | 151 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 149 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 148 ms | 1 | |
| Online | 143 ms | 1 | |
| Online | 149 ms | 1 | |
| Online | 144 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 147 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 150 ms | 0 | |
| Online | 156 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 148 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 144 ms | 0 | |
| Online | 139 ms | 0 | |
| Online | 145 ms | 0 | |
| Online | 151 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 143 ms | 1 | |
| Online | 143 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 151 ms | 0 |

South America
| 01/10 Full Wipe
42/200
Last checked 4 m ago
Wiped 1 d ago
FPS+ LatamGS.com

South America
X2 Solo/Duo/Trio | 02/10 Full Wipe
35/100
Last checked 2 m ago
Wiped 21 h ago
FPS+ LatamGS.com


22/200
Last checked 3 m ago
Wiped 21 h ago
FPS+ LunaRust.com
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.