

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 3 m ago
Wiped 2 d ago
Server admin? Sign in with Steam to claim this server.
91 ms · Chicago
Last checked 5 m ago
2 / 50 players
Procedural Map
57 days live Avg ping 91.4 ms Avg jitter 3.9 ms Wipe halving: 2 days Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 194.50.234.70:28310
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Aug 27 Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
57 full · 1 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Server Modes & Features:
PvE Mode (Thursday 19:00 to Wednesday 19:00):
- PvP kills are not allowed. Violators face auto-ban until the next wipe.
- Raiding is prohibited. We depend on our community to report raiders via the F7 in-game feature.
PvP Purge Day (Wednesday 19:00 to Thursday 19:00):
Unleash Chaos: Engage in PvP, raid, and let loose! For 24 hours, anything goes.
Pure Hardcore Gameplay: Experience Hardcore Rust as it was meant to be!
Wipe Schedule:
- Map Wipe: Every Thursday at 19:00 London time.
- Blueprint Wipe: Monthly, on the first Thursday at 19:00 London time.
Note: Engage with our community and stay updated on any server news via rustkingdom.uk.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 91 ms | 3 | |
| Online | 91 ms | 1 | |
| Online | 88 ms | 0 | |
| Online | 91 ms | 2 | |
| Online | 93 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 101 ms | 2 | |
| Online | 101 ms | 2 | |
| Online | 97 ms | 6 | |
| Online | 88 ms | 3 | |
| Online | 91 ms | 2 | |
| Online | 91 ms | 0 | |
| Online | 97 ms | 0 | |
| Online | 95 ms | 3 | |
| Online | 88 ms | 2 | |
| Online | 88 ms | 2 | |
| Online | 93 ms | 4 | |
| Online | 93 ms | 3 | |
| Online | 91 ms | 3 | |
| Online | 98 ms | 3 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 101 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 1 | |
| Online | 87 ms | 1 | |
| Online | 87 ms | 1 | |
| Online | 87 ms | 0 | |
| Online | 88 ms | 2 | |
| Online | 94 ms | 1 | |
| Online | 88 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 88 ms | 1 | |
| Online | 98 ms | 1 | |
| Online | 93 ms | 2 | |
| Online | 91 ms | 3 | |
| Online | 97 ms | 3 | |
| Online | 88 ms | 2 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 98 ms | 2 | |
| Online | 91 ms | 1 | |
| Online | 87 ms | 1 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 3 m ago
Wiped 2 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 3 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
1/200
Last checked 4 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.