
US LushPvE Monthly
Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 31 s ago
Wiped 1 d ago
Lush Custom PvE Maps
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 0.6 ms
Last checked 1 m ago
1 / 100 players
Procedural Map
56 days live Avg ping 110.5 ms Avg jitter 4.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.9.139:28449
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 6 Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
A Noob Friendly server
Rules:
1. No Racism, no toxic behaviour. Try and be friendly
2. Max 4 players per team
2.1 You can agree with other teams not to shoot eachother
2.2 You cannot raid or engage in a PVP with a group of more then 4
3. Raiding is allowed, but:
3.1 No Griefing (blocking the TC, sealing the base)
3.2 No base takeovers,raid take what you need and leave
4. PVP is encouraged
4.1 This doesn't mean that you have to shoot everyone you see
4.2 If you go to a monument, airdrop, lockedcrate expect PVP
4.3 No door camping, especially early in the wipe
4.4 No roof camping (shooting from your roof to defend your base is ok though)
This is not a hardcore survival server.
Join discord channel for a chat or help
rustunlimited.nl
or click the view webpage button below
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 115 ms | 1 | |
| Online | 108 ms | 3 | |
| Online | 116 ms | 1 | |
| Online | 108 ms | 2 | |
| Online | 117 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 110 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 116 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 91 ms | 1 | |
| Online | 90 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 |

Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 31 s ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
1/200
Last checked 5 m ago
Wiped 1 d ago


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
1/200
Last checked 2 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.