VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 17.09 banner

VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 17.09

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110 ms · Chicago

Last checked 6 m ago

0 / 300 players

Custom Map

1x 21 days live Avg ping 110.1 ms Avg jitter 1.3 ms Wipe cycle 14 ±0.2 days

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Connect: 51.195.61.23:28018

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First seen 11.09.2026

Next wipe: (in 12 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
14.2
13.8
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 14 · 14:30 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe0123Sep 11Oct 3

23 full · 0 partial · 0 offline · 8 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

PIXEL RUST - сучасний український Rust-сервер, створений для комфортної та захопливої гри. Унікальні системи, BattlePass, регулярні івенти, зручні меню та збалансований розвиток без зайвого ускладнення класичного Rust-геймплею. Сервер постійно розвивається, отримує новий контент та покращення з урахуванням побажань спільноти. PIXEL RUST is a modern Ukrainian Rust server built for a smooth and engaging gameplay experience. Unique systems, BattlePass, regular events, convenient menus, and balanced progression without unnecessary changes to the classic Rust gameplay. The server is constantly evolving with new content and improvements based on community feedback. Website: pixelrust.online | Discord: discord.gg/pixelrust

Ping history from Chicago

110.9ms108.6msSep 11Oct 3

Jitter history

2.2ms0.6msSep 11Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 110 ms 0
Online 112 ms 0
Online 111 ms 0
Online 110 ms 0
Online 111 ms 0
Online 111 ms 0
Online 111 ms 0
Online 111 ms 0
Online 111 ms 0
Online 111 ms 0
Online 110 ms 0
Online 109 ms 0
Online 110 ms 0
Online 108 ms 0
Online 111 ms 0
Online 110 ms 0
Online 109 ms 0
Online 109 ms 0
Online 112 ms 0
Online 111 ms 0
Online 112 ms 0
Online 109 ms 0
Online 110 ms 0
Online 111 ms 0
Online 110 ms 0
Online 111 ms 0
Online 109 ms 0
Online 110 ms 0
Online 111 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 111 ms 0
Online 111 ms 0
Online 109 ms 0
Online 111 ms 0
Online 112 ms 0
Offline — —
Online 110 ms 0
Online 111 ms 0
Online 111 ms 0
Online 109 ms 0
Online 111 ms 0
Online 110 ms 0
Online 111 ms 0
Online 109 ms 0
Online 108 ms 0
Online 111 ms 0
Online 111 ms 0
Online 111 ms 0

Other 1x servers in Germany (low ping)

Pure Vanila

0/75

Last checked 6 m ago

Wiped 1 d ago

1x Gather4 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

x1|Vanilla Stacks|

3/125

Last checked 6 m ago

Wiped 1 d ago

1x Gather6 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

1x Monthly Anti Offline Raid Solo/Duo/Trio/Quad

0/150

Last checked 18 s ago

Wiped 1 d ago

7% elapsed93% left

Next wipe in 28 days

1x GatherMax 42 avg wipe peakVanilla

Procedural Map

96 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.