
NEVERLAND X10 PVE,
Europe
custom weapons, raidable bases, abandoned ba
3/75
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 4.2 ms
Last checked 2 m ago
13 / 50 players
Enchanted.gg Maps
10x 56 days live Avg ping 110.5 ms Avg jitter 4.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 168.100.161.21:28115
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 24 Sep 12 · 19:35 UTC Median daily peak 13 (median of daily peaks, not average population)
Observed daily peak
57 full · 1 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Enchated.gg!
Server Rules:
────────────────────
- No griefing or stealing
- No racism or discrimination
- No excessive trolling or harassment
Server Features:
────────────────────
• Active and friendly PvE community
• Monthly wipe schedule
• Drugs
• Shop
• 200+ Premium plugins
• 350+ Raidable NPC Bases
• Events
• Clans
+ Much more..
Server information:
────────────────────
• All our servers are run on a fully dedicated Ryzen 7950x with 128GB of DDR5 RAM Protected by Cosmic Guard
• Website: enchantedservers.com
• Discord: discord.gg/enchatedgg
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 13 | |
| Online | 115 ms | 6 | |
| Online | 108 ms | 10 | |
| Online | 115 ms | 9 | |
| Online | 109 ms | 9 | |
| Online | 110 ms | 10 | |
| Online | 108 ms | 13 | |
| Online | 110 ms | 13 | |
| Online | 109 ms | 10 | |
| Online | 116 ms | 11 | |
| Online | 108 ms | 12 | |
| Online | 116 ms | 6 | |
| Online | 109 ms | 6 | |
| Online | 110 ms | 3 | |
| Online | 108 ms | 5 | |
| Online | 110 ms | 8 | |
| Online | 109 ms | 11 | |
| Online | 115 ms | 10 | |
| Online | 116 ms | 5 | |
| Online | 110 ms | 2 | |
| Online | 110 ms | 2 | |
| Online | 116 ms | 6 | |
| Online | 110 ms | 3 | |
| Online | 108 ms | 3 | |
| Online | 109 ms | 5 | |
| Online | 110 ms | 4 | |
| Online | 116 ms | 8 | |
| Online | 116 ms | 8 | |
| Online | 109 ms | 12 | |
| Online | 109 ms | 8 | |
| Online | 115 ms | 5 | |
| Online | 110 ms | 3 | |
| Online | 114 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 108 ms | 7 | |
| Online | 108 ms | 7 | |
| Online | 108 ms | 8 | |
| Online | 110 ms | 9 | |
| Online | 115 ms | 6 | |
| Online | 116 ms | 6 | |
| Online | 110 ms | 5 | |
| Online | 109 ms | 4 | |
| Online | 110 ms | 2 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 116 ms | 5 | |
| Online | 108 ms | 2 | |
| Online | 108 ms | 5 | |
| Online | 109 ms | 3 |

Europe
custom weapons, raidable bases, abandoned ba
3/75
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Europe
| Kits | BGrade | MyMini | Clans |
0/50
Last checked 6 m ago
Wiped 1 d ago
Procedural Map

25/100
Last checked 2 m ago
Wiped 1 h ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.