
SafeHouse 5x Extreme
North America
PvE
4/500
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
JumpRust.com - US 5x|PVP+PVE|Shop|Kits|TP|NPC Bases|Events| Server admin? Sign in with Steam to claim this server.
22 ms · Chicago
Jitter 2.8 ms
Last checked 3 m ago
3 / 120 players
✿ JumpRust.com USA™ FPS+
5x 21 days live Avg ping 23.2 ms Avg jitter 2.1 ms Wipe cycle 14 ±0.9 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 162.222.16.247:28015
First seen 11.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 13.1 | |
| 14.9 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Sep 29 · 03:38 UTC Median daily peak 10 (median of daily peaks, not average population)
Observed daily peak
23 full · 0 partial · 0 offline · 8 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
We are committed to creating servers without cheating and discrimination!
Reduce offline raids and make the server more interesting (For PVP Mode): 2:00am-12:00noon (EST)
Member limit: No team/alliance limit
▼▼▼Modes / Settings / Plugins/ Events :▼▼▼
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
●PVP+PVE ●Light RPG
●5x Gather ●5x Scraps ●Better Loots ●8x Smelting ●Instant Crafting
●NPC Bases ●Boss Monster ●Convoy ●Special Buildable Sites
●Skills ●TP ●Clan ●Kits ●Currency ●Shop ●Autopilot ●Fewer Offline
●Low Ping ●Anti-Cheat ●Active Admin (Non-Play)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Join our discord server!
https://discord.gg/QqEjCejxVG
↓↓↓↓Click here for the best game experience!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 22 ms | 5 | |
| Online | 26 ms | 13 | |
| Online | 25 ms | 14 | |
| Online | 24 ms | 11 | |
| Online | 21 ms | 6 | |
| Online | 20 ms | 5 | |
| Online | 20 ms | 8 | |
| Online | 21 ms | 3 | |
| Online | 20 ms | 5 | |
| Online | 21 ms | 4 | |
| Online | 21 ms | 5 | |
| Online | 20 ms | 5 | |
| Online | 21 ms | 11 | |
| Online | 20 ms | 13 | |
| Online | 22 ms | 12 | |
| Online | 22 ms | 4 | |
| Online | 21 ms | 3 | |
| Online | 20 ms | 0 | |
| Online | 23 ms | 3 | |
| Online | 24 ms | 4 | |
| Online | 26 ms | 4 | |
| Online | 23 ms | 4 | |
| Online | 24 ms | 9 | |
| Online | 20 ms | 9 | |
| Online | 23 ms | 10 | |
| Online | 26 ms | 5 | |
| Online | 26 ms | 5 | |
| Online | 23 ms | 6 | |
| Online | 23 ms | 3 | |
| Online | 24 ms | 3 | |
| Online | 24 ms | 3 | |
| Online | 21 ms | 3 | |
| Online | 20 ms | 9 | |
| Online | 20 ms | 10 | |
| Online | 26 ms | 9 | |
| Online | 26 ms | 3 | |
| Online | 23 ms | 5 | |
| Online | 27 ms | 5 | |
| Online | 23 ms | 4 | |
| Online | 26 ms | 4 | |
| Online | 20 ms | 0 | |
| Online | 24 ms | 4 | |
| Online | 23 ms | 10 | |
| Online | 20 ms | 13 | |
| Online | 26 ms | 13 | |
| Online | 21 ms | 8 | |
| Online | 24 ms | 2 | |
| Online | 20 ms | 7 | |
| Online | 22 ms | 4 | |
| Online | 24 ms | 3 |

North America
PvE
4/500
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
North America
[Kits][Events][StaticLoot][SkillTree]
1/50
Last checked 1 m ago
Wiped 1 d ago
Procedural
North America
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.