EU SOLAR SYSTEM
Europe
2X SERVER
0/150
Last checked 4 s ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
85 ms · Chicago
Jitter 4.9 ms
Last checked 1 m ago
7 / 69 players
Procedural Map
2x 57 days live Avg ping 86.8 ms Avg jitter 3.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 212.117.170.252:2055
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 11 Sep 13 · 13:25 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
▶ Monthly Wipe & Blueprint Wipe
▶ PvE Server • Purge 24h Before Wipe
▶ Prizes for reaching the Leaderboards
▶ Scrap-Based Economy (Buy items with scrap)
▶ Custom Content:
- Karuza Custom Vehicles
- Custom Soundbox Music
- Raidable Bases (5 Unique Tiers)
- Custom Bradley (4 Tiers)
- Tiered Attack Heli Signals (8 Levels)
- Jet Event • Cargo Train • Airfield Event • Chicken Event • Excavator Event • Beast Master
▶ QoL & Features:
- Teleportation • Build In Deepsea
- Shop • Kits • Leaderboards
- Skinbox • Zombie Hordes
- Instant Craft • Instant Barrels
- Recycler / Virtual Recycler
- Instant Airdrops • VoteDay
- Furnace Splitter • Remove Tool
- Bigger Backpacks (Restore on Death)
- Larger Stacks • Stack Chests
- More Auto Turrets
- Tool Cupboard Upgrades
- Sign Artist
▶ And much more!
>>> Click on the external website to join our discord <<<
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 85 ms | 6 | |
| Online | 92 ms | 5 | |
| Online | 94 ms | 4 | |
| Online | 85 ms | 4 | |
| Online | 95 ms | 2 | |
| Online | 90 ms | 1 | |
| Online | 84 ms | 4 | |
| Online | 94 ms | 6 | |
| Online | 83 ms | 5 | |
| Online | 85 ms | 5 | |
| Online | 85 ms | 9 | |
| Online | 83 ms | 4 | |
| Online | 85 ms | 3 | |
| Online | 85 ms | 2 | |
| Online | 82 ms | 0 | |
| Online | 86 ms | 0 | |
| Online | 87 ms | 1 | |
| Online | 82 ms | 3 | |
| Online | 88 ms | 5 | |
| Online | 89 ms | 4 | |
| Online | 83 ms | 3 | |
| Online | 83 ms | 2 | |
| Online | 87 ms | 1 | |
| Online | 86 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 86 ms | 1 | |
| Online | 88 ms | 0 | |
| Online | 86 ms | 3 | |
| Online | 94 ms | 2 | |
| Online | 85 ms | 3 | |
| Online | 84 ms | 2 | |
| Online | 90 ms | 2 | |
| Online | 86 ms | 0 | |
| Online | 84 ms | 1 | |
| Online | 88 ms | 1 | |
| Online | 82 ms | 2 | |
| Online | 84 ms | 1 | |
| Online | 83 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 82 ms | 1 | |
| Online | 86 ms | 1 | |
| Online | 83 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 86 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 86 ms | 0 | |
| Online | 84 ms | 1 | |
| Online | 90 ms | 1 | |
| Online | 91 ms | 0 | |
| Online | 83 ms | 1 |
Europe
2X SERVER
0/150
Last checked 4 s ago
Wiped 1 d ago
Custom Map


Europe
| Kits | Shop | Beginner Friendly
0/150
Last checked 3 m ago
Wiped 1 d ago
Rustykings.com

Europe
| 2x | Monthly | Solo - Duo | UK
2/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.