x5 MOSKOCOORP
Europe
0/30
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 2 m ago
10 / 150 players
5x 56 days live Wipe cycle 2.8 ±0.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 205.178.168.195:28011
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1.2 | |
| 2.6 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 1.4 | |
| 2.6 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 24 Sep 13 · 16:45 UTC Median daily peak 12 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
▶The Professionals of Modded Rust◀
Werewolf Gaming.co 5x No BPs
» Max Group: 5
» All Blueprints Unlocked
» 24/7 Staff|Anti Cheat
» Leaderboards & Playtime Rewards
» 5x Gather Rates|5x Crafting Speed|5x Components
» Custom Maps
» BGrade|Remover Tool|Base Skinning
» Recyclers at Monuments
» Extended Workbench Range
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 8 | |
| Online | — | 6 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 5 | |
| Online | — | 9 | |
| Online | — | 14 | |
| Online | — | 18 | |
| Online | — | 15 | |
| Online | — | 7 | |
| Online | — | 12 | |
| Online | — | 7 | |
| Online | — | 6 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 4 | |
| Online | — | 8 | |
| Online | — | 8 | |
| Online | — | 6 | |
| Online | — | 7 | |
| Online | — | 4 | |
| Online | — | 3 | |
| Online | — | 5 | |
| Online | — | 5 | |
| Online | — | 8 | |
| Online | — | 13 | |
| Online | — | 17 | |
| Online | — | 7 | |
| Online | — | 6 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 6 | |
| Online | — | 3 | |
| Online | — | 5 | |
| Online | — | 5 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 4 | |
| Online | — | 6 |
Europe
0/30
Last checked 5 m ago
Wiped 1 d ago
Procedural Map

Europe
PVE | X5 | LEVELS & PRESTIGE | CUSTOM EVENTS
4/20
Last checked 54 s ago
Wiped 1 d ago
Procedural Map

Europe
[PvE] [X5] [Custom Weapons]
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.