
US LushPvE Monthly
Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 4 m ago
Wiped 1 d ago
Lush Custom PvE Maps
[EU] RustID Pure PvE | No Decay | No Killing | No Raiding Server admin? Sign in with Steam to claim this server.
Offline
Last checked 1 h ago
1 / 100 players
Procedural Map
56 days live Wipe halving: 3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 66.51.97.64:28000
First seen 07.08.2026
Last wipe: (26 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 15 Sep 15 · 19:08 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
11 full · 0 partial · 20 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
RustID Pure is a well-balanced, high-performance vanilla server that offers players a vanilla experience so they can play the game as it's meant to be played without the fear of other players.
Information
•Decay is disabled
•Player and building damage disabled
•Monthlv wipes Last wipe: 1/9
•Active admins and very helpful community
•Inactive players removed after 10 days of inactivity
Rules
•No raiding, griefing or looting of any kind.
•No mic/chat spam, disrespect, racism, harassment, discrimination or controversial
topics
•No camping loot rooms, monuments or any highly concentrated areas.
•No blocking waterways, monuments or monopolising large areas of land.
•Avoid excessive buildings that cause performance issues.
Use /rules in chat for a full list rules and helpful information.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 4 | |
| Online | — | 7 | |
| Online | — | 13 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 3 | |
| Online | — | 4 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 5 | |
| Online | — | 8 | |
| Online | — | 5 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 7 | |
| Online | — | 9 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 3 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 3 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 |

Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 4 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
1/200
Last checked 4 m ago
Wiped 1 d ago


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
1/200
Last checked 1 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.