
FOG PVE 5X
Europe
| Raidable Bases | Convoy's
17/200
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
JumpRust.com - EU 5x Light|RP Shop|Kits|TP|Events|Monthly| Server admin? Sign in with Steam to claim this server.
99 ms · Chicago
Jitter 2.3 ms
Last checked 3 m ago
13 / 120 players
✿ JumpRust.com EU™ FPS+
5x 22 days live Avg ping 102 ms Avg jitter 3.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 45.8.187.65:30001
First seen 10.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 29 Oct 2 · 18:37 UTC Median daily peak 11 (median of daily peaks, not average population)
Observed daily peak
24 full · 0 partial · 0 offline · 7 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
We are committed to creating servers without cheating and discrimination!
Reduce offline raids and make the server more interesting : 2:00am-12:00noon (GMT+1)
Member limit: No team/alliance limit
▼▼▼Modes / Settings / Plugins/ Events :▼▼▼
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
More play to win settings!
●5x Gather ●5x Scraps ●Better Loots ●8x Smelting ●Instant Crafting
●NPC Bases ●Boss Monster ●Convoy ●Special Buildable Sites
●Skills ●TP ●Clan ●Kits ●Currency ●Shop ●Autopilot ●Fewer Offline
●Low Ping ● Anti-Cheat ● Active Admin (Non-Play)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Join our discord server!
https://discord.gg/QqEjCejxVG
↓↓↓↓Click here for the best game experience
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 99 ms | 14 | |
| Online | 99 ms | 8 | |
| Online | 103 ms | 7 | |
| Online | 98 ms | 5 | |
| Online | 95 ms | 5 | |
| Online | 97 ms | 5 | |
| Online | 100 ms | 11 | |
| Online | 106 ms | 25 | |
| Online | 100 ms | 21 | |
| Online | 97 ms | 18 | |
| Online | 101 ms | 17 | |
| Online | 96 ms | 11 | |
| Online | 106 ms | 6 | |
| Online | 100 ms | 4 | |
| Online | 100 ms | 5 | |
| Online | 103 ms | 7 | |
| Online | 95 ms | 5 | |
| Online | 101 ms | 4 | |
| Online | 96 ms | 15 | |
| Online | 97 ms | 14 | |
| Online | 96 ms | 10 | |
| Online | 105 ms | 8 | |
| Online | 100 ms | 6 | |
| Online | 111 ms | 6 | |
| Online | 98 ms | 6 | |
| Online | 105 ms | 7 | |
| Online | 97 ms | 11 | |
| Online | 106 ms | 15 | |
| Online | 101 ms | 19 | |
| Online | 101 ms | 15 | |
| Online | 99 ms | 11 | |
| Online | 97 ms | 12 | |
| Online | 101 ms | 4 | |
| Online | 107 ms | 6 | |
| Online | 100 ms | 5 | |
| Online | 106 ms | 5 | |
| Online | 97 ms | 8 | |
| Online | 101 ms | 17 | |
| Online | 96 ms | 20 | |
| Online | 101 ms | 14 | |
| Online | 104 ms | 9 | |
| Online | 100 ms | 7 | |
| Online | 101 ms | 3 | |
| Online | 104 ms | 3 | |
| Online | 107 ms | 5 | |
| Online | 106 ms | 5 | |
| Online | 101 ms | 5 | |
| Online | 99 ms | 6 | |
| Online | 103 ms | 14 | |
| Online | 100 ms | 12 |

Europe
| Raidable Bases | Convoy's
17/200
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

Europe
| PvE | Raidable Bases | Events | Kits | MyMini
5/50
Last checked 25 s ago
Wiped 1 d ago
Europe
Monthly
0/15
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.