

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 4 m ago
Wiped 1 d ago
Server admin? Sign in with Steam to claim this server.
109 ms · Chicago
Jitter 0.7 ms
Last checked 4 m ago
1 / 50 players
Procedural Map
2x Modded 57 days live Avg ping 110.1 ms Avg jitter 4.9 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 168.100.161.21:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 4 Sep 27 · 12:25 UTC Median daily peak 3.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Enchated.gg!
Server Rules:
────────────────────
- No griefing or stealing
- No racism or discrimination
- No excessive trolling or harassment
Server Features:
────────────────────
• Active and friendly PvE community
• Monthly wipe schedule
• Drugs
• Shop
• 140+ Premium plugins
• 350+ Raidable NPC Bases
• Events
• Clans
+ Much more..
Server information:
────────────────────
• All our servers are run on a fully dedicated Ryzen 7950x with 128GB of DDR5 RAM Protected by Cosmic Guard
• Website: enchantedservers.com
• Discord: discord.gg/enchatedgg
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 109 ms | 3 | |
| Online | 108 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 116 ms | 3 | |
| Online | 115 ms | 1 | |
| Online | 109 ms | 2 | |
| Online | 109 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 108 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 110 ms | 1 | |
| Online | 116 ms | 1 | |
| Online | 114 ms | 2 | |
| Online | 109 ms | 2 | |
| Online | 108 ms | 2 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 1 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 1 | |
| Online | 109 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 1 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 115 ms | 0 | |
| Online | 116 ms | 1 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 116 ms | 1 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 4 m ago
Wiped 1 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 4 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
2/200
Last checked 1 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.