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Infinity 3X

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Wipe today at

100 ms · Chicago

Jitter 3.5 ms

Last checked 37 s ago

0 / 64 players

Procedural Map

3x 56 days live Avg ping 98.2 ms Avg jitter 4.6 ms Wipe halving: 2 days Wipe cycle 2.7 ±2 days

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Connect: 185.195.238.25:28015

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First seen 07.08.2026

Last wipe: (18 d ago)

Wipe history

Wiped Days since previous
3.1
2
5
2
5.1
0
0
0
1.9
5
2
1.9
3.1
2
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 5 Sep 19 · 13:46 UTC Median daily peak 1 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipeWipeWipeWipeWipeWipeForce wipe012345Sep 3Oct 3

28 full · 0 partial · 3 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Server Features 3x Gather Rates – Faster progression without killing the Rust grind Max Team Size: 5 – Fair fights, no giant zerg clans Weekly Map Wipes – Fresh start every week so everyone stays competitive Active Admins – Cheaters and rule breakers handled quickly Balanced Loot Tables – Better loot but still feels like vanilla Events & PvP Hotspots – Extra action throughout the wipe Optimized Performance – Smooth gameplay with minimal lag Wipe Schedule Map Wipe: Every Monday and Saturday at 4:00 PM CST Blueprint Wipe: Monthly (or when forced by update Server Rules Max team size is 5 No teaming beyond 5 players. No cheating or exploiting This includes hacks, scripts, or game-breaking bugs. No racism, hate speech, or extreme toxicity in chat. No advertising other servers

Ping history from Chicago

101.8ms96.3msSep 3Oct 3

Jitter history

17.7ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 100 ms 0
Online 94 ms 0
Online 100 ms 0
Online 99 ms 0
Online 99 ms 0
Online 94 ms 0
Online 94 ms 0
Online 99 ms 0
Online 99 ms 0
Online 99 ms 0
Online 94 ms 0
Online 98 ms 0
Online 98 ms 0
Online 98 ms 0
Online 93 ms 0
Online 94 ms 0
Online 100 ms 0
Online 93 ms 0
Online 99 ms 0
Online 98 ms 0
Online 98 ms 0
Online 100 ms 0
Online 100 ms 0
Online 98 ms 0
Online 94 ms 0
Online 98 ms 0
Online 97 ms 0
Online 99 ms 0
Online 100 ms 0
Online 98 ms 0
Online 101 ms 0
Online 94 ms 0
Online 99 ms 0
Online 99 ms 0
Online 100 ms 1
Online 100 ms 0
Online 100 ms 0
Online 99 ms 0
Online 93 ms 0
Online 99 ms 0
Online 98 ms 0
Online 100 ms 1
Online 98 ms 0
Online 100 ms 0
Online 100 ms 0
Online 94 ms 0
Online 100 ms 0
Online 98 ms 0
Online 98 ms 0
Online 99 ms 0

Other 3x servers in United Kingdom (low ping)

3x|Solo/Duo/Trio|Noob Friendly|RNC

1/100

Last checked 3 m ago

Wiped 1 d ago

6% elapsed94% left

Next wipe in 28 days

3x GatherMax 38 avg wipe peakVanilla

Procedural Map

81 ms· Chicago

Jitter0 ms

GB RUST |

Europe

SOLO ONLY | 3X | TUE SAT

0/100

Last checked 7 m ago

Wiped 2 d ago

3x GatherMax 16 avg wipe peakVanilla

Procedural Map

83 ms· Chicago

Jitter2.6 ms

[ Boss | Skill | Raid | Custom ]

7/100

Last checked 38 s ago

Wiped 1 d ago

24% elapsed76% left

Next wipe in 5 days

3x Gather21 avg wipe peakVanilla

Procedural Map

87 ms· Chicago

Jitter2.9 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.