[初心]1000倍/10.3新档/爆枪/官方/萌新首选
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 45 s ago
20 / 100 players
Procedural Map
Modded 23 days live Avg ping 222.5 ms Avg jitter 30.7 ms Wipe cycle 13.9 ±5.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.23.242:30003
First seen 10.09.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 8.8 | |
| 19 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 24 Sep 30 · 06:47 UTC Median daily peak 22 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 22
- Sep 3
Server info
☆。【初心】玩家交流QQ群:234055789
☆。【初心】禁挂.办宏.禁卡石头.禁燃烧弹.
☆。【初心】六年老服,终身承诺.
☆。【初心】欢迎赞助,购买,举报请加QQ37699220
☆。【初心】平民消费,终身受用,稳定长久,感谢支持
☆。【初心】座右铭,钱不是真的花了,只是换个方式陪伴!
————————————————————————
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 18 | |
| Online | 215 ms | 22 | |
| Offline | 189 ms | — | |
| Online | 233 ms | 22 | |
| Online | — | 22 | |
| Online | 240 ms | 20 | |
| Offline | 219 ms | — | |
| Online | 246 ms | 20 | |
| Online | 218 ms | 20 | |
| Online | 215 ms | 20 | |
| Offline | 219 ms | — | |
| Online | 210 ms | 20 | |
| Online | 209 ms | 21 | |
| Online | — | 21 | |
| Online | 186 ms | 22 | |
| Online | 212 ms | 22 | |
| Online | 214 ms | 20 | |
| Online | 217 ms | 0 | |
| Online | 226 ms | 2 | |
| Online | 210 ms | 1 | |
| Online | 231 ms | 1 | |
| Online | 195 ms | 19 | |
| Online | 218 ms | 21 | |
| Online | 188 ms | 20 | |
| Offline | 213 ms | — | |
| Online | — | 21 | |
| Online | 184 ms | 21 | |
| Online | 239 ms | 19 | |
| Online | 227 ms | 19 | |
| Online | 224 ms | 19 | |
| Online | 212 ms | 19 | |
| Online | 190 ms | 18 | |
| Online | 220 ms | 21 | |
| Online | 192 ms | 21 | |
| Online | 202 ms | 21 | |
| Online | 250 ms | 20 | |
| Online | 212 ms | 20 | |
| Online | 210 ms | 3 | |
| Online | 209 ms | 21 | |
| Online | 195 ms | 21 | |
| Online | 256 ms | 21 | |
| Online | 261 ms | 21 | |
| Online | 228 ms | 21 | |
| Online | 218 ms | 21 | |
| Online | 186 ms | 21 | |
| Online | 215 ms | 21 | |
| Online | 212 ms | 19 | |
| Online | 210 ms | 0 | |
| Online | 184 ms | 19 | |
| Online | 219 ms | 19 |
Other servers in China (low ping)
7/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.