2/200
Last checked 16 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 3 m ago
20 / 100 players
Procedural Map
Modded 23 days live Avg ping 221.2 ms Avg jitter 23.6 ms Wipe cycle 13.9 ±5.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.23.242:28100
First seen 10.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 8.8 | |
| 19 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 23 Sep 26 · 05:38 UTC Median daily peak 20 (median of daily peaks, not average population)
Observed daily peak
24 full · 0 partial · 0 offline · 67 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
1.欢迎各位玩家来到守护5服务器!
2.服务器严格禁令:禁止外挂、禁止宏脚本、禁止卡石头等破坏游戏平衡的违规操作,违者严惩.
3.本服主打轻松休闲的游戏氛围,拒绝内卷与恶意争斗.
4.服务器管理条理清晰、处事公正,始终坚持娱乐至上,愿大家在这里收获纯粹的游戏快乐!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 20 | |
| Online | 234 ms | 20 | |
| Online | 234 ms | 19 | |
| Online | 196 ms | 19 | |
| Online | 214 ms | 19 | |
| Online | 219 ms | 19 | |
| Offline | 243 ms | — | |
| Online | 232 ms | 0 | |
| Online | 211 ms | 21 | |
| Offline | 273 ms | — | |
| Online | 216 ms | 21 | |
| Online | 238 ms | 21 | |
| Online | 210 ms | 21 | |
| Online | 208 ms | 20 | |
| Offline | — | — | |
| Online | 216 ms | 20 | |
| Online | 213 ms | 20 | |
| Offline | 186 ms | — | |
| Online | 216 ms | 0 | |
| Online | 232 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 214 ms | 0 | |
| Offline | — | — | |
| Online | 185 ms | 20 | |
| Offline | 186 ms | — | |
| Offline | 214 ms | — | |
| Online | 241 ms | 19 | |
| Online | 186 ms | 19 | |
| Online | 216 ms | 19 | |
| Online | 245 ms | 18 | |
| Online | 213 ms | 18 | |
| Offline | 224 ms | — | |
| Online | 220 ms | 18 | |
| Offline | — | — | |
| Online | 210 ms | 19 | |
| Online | 215 ms | 19 | |
| Online | 214 ms | 20 | |
| Online | 214 ms | 21 | |
| Online | 217 ms | 21 | |
| Online | 196 ms | 21 | |
| Online | — | 21 | |
| Online | 217 ms | 22 | |
| Online | 221 ms | 23 | |
| Online | 229 ms | 23 | |
| Online | 215 ms | 21 | |
| Online | 216 ms | 21 | |
| Online | 187 ms | 19 | |
| Online | 211 ms | 19 | |
| Online | 207 ms | 19 | |
| Online | 254 ms | 0 |
2/200
Last checked 16 m ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 16 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.