『辉煌』2倍|萌新|独狼10月3号新档|雷霆万钧
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
24 / 100 players
Procedural Map
Modded 23 days live Avg ping 223.6 ms Avg jitter 28.2 ms Wipe cycle 13.9 ±3.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.23.242:28090
First seen 10.09.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 10.8 | |
| 17 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 26 Sep 21 · 05:54 UTC Median daily peak 22 (median of daily peaks, not average population)
Observed daily peak
24 full · 0 partial · 0 offline · 7 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 20
- Sep 3
Server info
↗欢迎来到【辉煌】服务器
★限制组队一人
★禁挂.办宏.禁卡石头.
★轻松娱乐!
————————————————
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | — | — | |
| Online | — | 21 | |
| Online | 186 ms | 22 | |
| Online | 216 ms | 21 | |
| Online | 215 ms | 21 | |
| Offline | — | — | |
| Online | 186 ms | 22 | |
| Online | 209 ms | 21 | |
| Online | 218 ms | 21 | |
| Online | 187 ms | 21 | |
| Offline | 237 ms | — | |
| Online | — | 23 | |
| Online | 218 ms | 22 | |
| Online | — | 23 | |
| Offline | 197 ms | — | |
| Online | 215 ms | 22 | |
| Online | 251 ms | 0 | |
| Online | 219 ms | 3 | |
| Online | 211 ms | 3 | |
| Offline | 225 ms | — | |
| Online | 193 ms | 22 | |
| Online | 438 ms | 22 | |
| Online | 215 ms | 23 | |
| Online | 219 ms | 23 | |
| Online | 184 ms | 23 | |
| Online | 203 ms | 23 | |
| Online | 217 ms | 17 | |
| Online | 239 ms | 21 | |
| Online | 208 ms | 21 | |
| Online | 227 ms | 21 | |
| Online | 216 ms | 20 | |
| Online | 215 ms | 20 | |
| Online | 226 ms | 21 | |
| Online | 209 ms | 21 | |
| Online | 220 ms | 21 | |
| Online | 186 ms | 21 | |
| Online | 213 ms | 2 | |
| Online | 218 ms | 23 | |
| Online | 220 ms | 23 | |
| Online | 245 ms | 21 | |
| Online | 265 ms | 21 | |
| Online | 224 ms | 20 | |
| Online | 187 ms | 21 | |
| Online | 210 ms | 20 | |
| Online | 187 ms | 20 | |
| Online | 217 ms | 20 | |
| Online | 186 ms | 1 | |
| Online | 218 ms | 22 | |
| Online | 231 ms | 22 | |
| Online | 248 ms | 23 |
Other servers in China (low ping)
6/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.