#6-[搞就完了]1000倍/10.3新档/全解秒造/战争地带 banner

#6-[搞就完了]1000倍/10.3新档/全解秒造/战争地带

Server admin? Sign in with Steam to claim this server.

No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 44 s ago

19 / 100 players

Procedural Map

Modded 23 days live Avg ping 222.3 ms Avg jitter 31.3 ms Wipe cycle 13.9 ±1.1 days

Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.

Connect: 202.189.23.234:14230

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How this works

  • Steam opens first — then Rust launches and connects automatically.
  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
connect 202.189.23.234:14230

Steam link not working? This usually means your browser isn't set up to open steam:// links, or Steam isn't installed on this device. Connect manually instead:

  1. Launch Rust
  2. Press F1 to open the console
  3. Paste the command above (copy button next to it) and press Enter

First seen 10.09.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
12.8
15
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 22 Sep 21 · 07:15 UTC Median daily peak 20 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe0510152025Sep 10Oct 3

24 full · 0 partial · 0 offline · 7 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0510152025

Server info

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——————————————————————————————————

Ping history from Chicago

257.3ms204.7msSep 10Oct 3

Jitter history

71.9ms9msSep 10Oct 3

Recent history from Chicago

Checked Status Ping Players
Online — 19
Offline 228 ms —
Online 210 ms 19
Online — 14
Online — 19
Online 225 ms 19
Online 245 ms 14
Online 217 ms 19
Online 244 ms 19
Online 238 ms 19
Online 210 ms 20
Offline 242 ms —
Online 218 ms 19
Online 186 ms 19
Online 210 ms 19
Online 218 ms 19
Online 223 ms 0
Online 218 ms 0
Online 244 ms 0
Offline 422 ms —
Online 224 ms 19
Online 221 ms 19
Online — 19
Online 193 ms 19
Online 219 ms 19
Online 214 ms 19
Online 218 ms 19
Online 238 ms 19
Online 212 ms 20
Online 186 ms 19
Online 186 ms 19
Online 218 ms 18
Online 194 ms 19
Online 215 ms 18
Online 221 ms 19
Online 225 ms 18
Online 218 ms 2
Online 218 ms 20
Online 232 ms 16
Online 244 ms 20
Online 215 ms 20
Online 234 ms 20
Online 218 ms 20
Online 208 ms 20
Online 204 ms 20
Online 216 ms 19
Offline — —
Online 218 ms 19
Online 220 ms 19
Online 248 ms 19

Other servers in China (low ping)

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.