5/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
211 ms · Chicago
Jitter 10.2 ms
Last checked 55 s ago
31 / 100 players
Procedural Map
Modded 23 days live Avg ping 223.5 ms Avg jitter 28 ms Wipe cycle 13.9 ±5.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.23.234:12333
First seen 10.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 8.9 | |
| 19 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 35 Sep 28 · 11:44 UTC Median daily peak 27.5 (median of daily peaks, not average population)
Observed daily peak
24 full · 0 partial · 0 offline · 7 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
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| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 211 ms | 30 | |
| Online | 227 ms | 25 | |
| Online | 208 ms | 22 | |
| Online | 245 ms | 21 | |
| Online | — | 21 | |
| Online | 190 ms | 26 | |
| Offline | — | — | |
| Online | 251 ms | 26 | |
| Online | 219 ms | 27 | |
| Online | — | 32 | |
| Online | 209 ms | 28 | |
| Offline | 247 ms | — | |
| Online | 219 ms | 25 | |
| Online | — | 25 | |
| Online | 187 ms | 24 | |
| Online | 196 ms | 21 | |
| Online | 229 ms | 0 | |
| Online | 211 ms | 6 | |
| Offline | 226 ms | — | |
| Online | 214 ms | 11 | |
| Online | 223 ms | 29 | |
| Online | 219 ms | 31 | |
| Online | 211 ms | 29 | |
| Online | 236 ms | 28 | |
| Offline | 233 ms | — | |
| Online | 214 ms | 22 | |
| Online | 216 ms | 26 | |
| Online | 229 ms | 27 | |
| Online | 219 ms | 24 | |
| Online | 233 ms | 27 | |
| Online | 216 ms | 30 | |
| Online | 234 ms | 25 | |
| Online | 207 ms | 23 | |
| Online | 217 ms | 24 | |
| Online | 241 ms | 22 | |
| Online | 220 ms | 20 | |
| Online | 184 ms | 7 | |
| Online | 209 ms | 25 | |
| Online | 240 ms | 27 | |
| Online | 224 ms | 27 | |
| Online | 228 ms | 29 | |
| Online | 232 ms | 28 | |
| Online | 216 ms | 21 | |
| Online | 212 ms | 21 | |
| Online | 222 ms | 22 | |
| Online | 217 ms | 20 | |
| Online | 222 ms | 1 | |
| Online | 233 ms | 31 | |
| Online | 184 ms | 32 | |
| Online | 221 ms | 33 |
5/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
7/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.