【英雄PVE】武器特效/BOSS/死亡不掉/无需加速器
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No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 58 s ago
59 / 123 players
萌新首选
23 days live Avg ping 224.6 ms Avg jitter 30.1 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.91.208.116:22222
First seen 10.09.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 27.9 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 75 Oct 1 · 06:23 UTC Median daily peak 55 (median of daily peaks, not average population)
Observed daily peak
24 full · 0 partial · 0 offline · 67 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 4
Server info
欢迎来到[英雄PvE]休闲养老服 六年稳定运营从未跑路品质保证!
在这里,无论是萌新还是养老玩家,都能找到属于自己的乐趣!
玩家之间伤害无效,安心体验游戏乐趣,超级适合新手体验游戏
NPC基地、超级坦武、BOSS副本、武器特效增幅、传送门等超多插件,内容充实,耐玩度爆表!
金币、采集等级、在线等级、大背包数据永不清除!玩得越久,积累越多,真正的养老!
服务器玩家交流群:154575000 点击左下角访问网页可快速进群
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 60 | |
| Online | 218 ms | 64 | |
| Offline | 230 ms | — | |
| Online | 205 ms | 59 | |
| Offline | 188 ms | — | |
| Online | 220 ms | 46 | |
| Online | 207 ms | 52 | |
| Online | 213 ms | 52 | |
| Online | 214 ms | 55 | |
| Online | 216 ms | 61 | |
| Offline | 223 ms | — | |
| Online | 203 ms | 53 | |
| Online | — | 54 | |
| Offline | — | — | |
| Online | 246 ms | 63 | |
| Online | 214 ms | 53 | |
| Online | 208 ms | 0 | |
| Offline | 213 ms | — | |
| Online | 217 ms | 68 | |
| Online | 226 ms | 65 | |
| Online | 223 ms | 68 | |
| Online | 218 ms | 66 | |
| Online | — | 66 | |
| Online | 217 ms | 40 | |
| Online | 228 ms | 5 | |
| Online | 249 ms | 25 | |
| Online | 250 ms | 28 | |
| Online | 223 ms | 54 | |
| Online | 217 ms | 55 | |
| Online | 233 ms | 55 | |
| Online | 216 ms | 56 | |
| Online | 208 ms | 56 | |
| Online | 196 ms | 60 | |
| Online | 224 ms | 51 | |
| Online | 225 ms | 11 | |
| Online | 234 ms | 24 | |
| Online | 233 ms | 27 | |
| Online | 236 ms | 58 | |
| Online | — | 61 | |
| Online | 246 ms | 63 | |
| Online | 217 ms | 60 | |
| Online | 218 ms | 62 | |
| Online | 219 ms | 59 | |
| Online | 209 ms | 53 | |
| Online | 228 ms | 37 | |
| Online | 218 ms | 20 | |
| Online | 244 ms | 22 | |
| Online | 253 ms | 23 | |
| Offline | 249 ms | — | |
| Online | 214 ms | 61 |
Other servers in China (low ping)
7/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.