2/200
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
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Offline
Last checked 2 h ago
0 / 300 players
Custom Map
23 days live Avg ping 224.3 ms Avg jitter 21 ms Wipe halving: 1 days Wipe cycle 4 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.21.25:38015
First seen 10.09.2026
Last wipe: (11 d ago)
| Wiped | Days since previous |
|---|---|
| 4 | |
| 4 | |
| 4 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 97 Sep 14 · 08:15 UTC Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
15 full · 0 partial · 9 offline · 67 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 229 ms | 0 | |
| Online | 215 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 233 ms | 0 | |
| Online | — | 0 | |
| Online | 215 ms | 1 | |
| Online | 186 ms | 1 | |
| Online | 234 ms | 1 | |
| Online | 251 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 245 ms | 0 | |
| Online | 213 ms | 0 | |
| Online | 217 ms | 0 | |
| Online | 220 ms | 1 | |
| Online | 222 ms | 2 | |
| Online | 248 ms | 1 | |
| Online | 225 ms | 1 | |
| Online | 185 ms | 0 | |
| Online | 233 ms | 0 | |
| Online | 234 ms | 1 | |
| Online | 204 ms | 1 | |
| Online | 249 ms | 1 | |
| Online | 248 ms | 0 | |
| Online | 234 ms | 5 | |
| Online | 221 ms | 12 | |
| Online | 216 ms | 12 | |
| Online | 187 ms | 64 | |
| Online | 216 ms | 65 | |
| Online | — | 0 | |
| Online | 222 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 246 ms | 0 | |
| Online | 230 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 247 ms | 0 | |
| Online | 222 ms | 0 | |
| Online | 258 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 242 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 225 ms | 0 | |
| Online | 223 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 200 ms | 0 | |
| Offline | 267 ms | — | |
| Online | 187 ms | 0 | |
| Online | 218 ms | 0 | |
| Online | 260 ms | 0 | |
| Online | 222 ms | 0 |
2/200
Last checked 2 m ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 7 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.