RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting banner

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

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88 ms · Chicago

Jitter 4.9 ms

Last checked 3 m ago

16 / 50 players

Procedural Map

56 days live Avg ping 91.2 ms Avg jitter 3.5 ms

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Connect: 194.50.234.140:28015

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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
28
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 19 Oct 1 · 19:58 UTC Median daily peak 8 (median of daily peaks, not average population)

Observed daily peak

Force wipeForce wipe05101520Sep 3Oct 3

31 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

05101520

Server info

Welcome to RFL MOD!

We are a modded PvE server committed to delivering an exceptional PvE Rust gaming experience for all players.

- No Killing! No Raiding! No Looting! No Trespassing!
- Language - English
- Noob Friendly!
- Custom Events - Including over 75 Raidable Bases, Bradley Guards, and more!
- Active Admins and helpful community
- Decay, upkeep and building damage disabled
- Discord Community! - https://discord.gg/QhYuhvYRgf
- Online Store!
- Full map wipe the first Thursday of every month, BP wipes only when forced

Ping history from Chicago

94.3ms88msSep 3Oct 3

Jitter history

4.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 88 ms 11
Online 95 ms 11
Online 91 ms 6
Online 101 ms 5
Online 88 ms 10
Online 91 ms 12
Online 88 ms 15
Online 95 ms 8
Online 92 ms 18
Online 88 ms 17
Online 94 ms 17
Online 87 ms 7
Online 88 ms 3
Online 87 ms 3
Online 91 ms 7
Online 87 ms 10
Online 93 ms 14
Online 91 ms 13
Online 95 ms 9
Online 88 ms 3
Online 93 ms 2
Online 94 ms 4
Online 88 ms 0
Online 94 ms 3
Online 95 ms 3
Online 95 ms 5
Online 91 ms 7
Online 98 ms 6
Online 97 ms 3
Online 87 ms 1
Online 94 ms 4
Online 94 ms 2
Online 93 ms 1
Online 101 ms 2
Online 94 ms 0
Online 97 ms 1
Online 91 ms 3
Online 93 ms 4
Online 88 ms 5
Online 93 ms 3
Online 87 ms 2
Online 88 ms 0
Online 94 ms 0
Online 98 ms 1
Online 88 ms 0
Online 93 ms 0
Online 98 ms 4
Online 94 ms 3
Online 95 ms 2
Online 87 ms 1

Other servers in United Kingdom (low ping)

2x | Skills | Events | Npc Raids | Quests

3/50

Last checked 2 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Lush Custom PvE Maps

11 ms· Chicago

Jitter0 ms

Monthly Trio Premium |50% Upkeep|No BP Wipes|x2

2/200

Last checked 1 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 3No BP wipe4 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2

1/200

Last checked 3 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 44 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.