5/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
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211 ms · Chicago
Jitter 13.4 ms
Last checked 2 m ago
23 / 200 players
Procedural Map
23 days live Avg ping 222.5 ms Avg jitter 12 ms Wipe cycle 4.3 ±2.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 160.202.248.48:39015
First seen 09.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 1.5 | |
| 4.1 | |
| 7.7 | |
| 2.3 | |
| 6.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 26 Sep 29 · 14:44 UTC Median daily peak 24 (median of daily peaks, not average population)
Observed daily peak
24 full · 0 partial · 1 offline · 6 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 211 ms | 23 | |
| Online | — | 23 | |
| Online | 230 ms | 23 | |
| Offline | 223 ms | — | |
| Online | 213 ms | 23 | |
| Online | 218 ms | 23 | |
| Online | 217 ms | 23 | |
| Online | 215 ms | 23 | |
| Online | 226 ms | 23 | |
| Online | 226 ms | 22 | |
| Online | 213 ms | 21 | |
| Online | 223 ms | 21 | |
| Online | 237 ms | 21 | |
| Online | 219 ms | 21 | |
| Online | 209 ms | 21 | |
| Online | 221 ms | 21 | |
| Online | 220 ms | 21 | |
| Online | 217 ms | 21 | |
| Online | 215 ms | 21 | |
| Offline | 219 ms | — | |
| Offline | 211 ms | — | |
| Online | 232 ms | 21 | |
| Online | 240 ms | 21 | |
| Online | — | 21 | |
| Offline | 250 ms | — | |
| Online | 216 ms | 21 | |
| Online | 219 ms | 21 | |
| Online | 208 ms | 21 | |
| Online | 220 ms | 21 | |
| Online | 223 ms | 21 | |
| Offline | 224 ms | — | |
| Online | 228 ms | 21 | |
| Offline | 224 ms | — | |
| Online | 232 ms | 25 | |
| Online | 218 ms | 25 | |
| Online | 219 ms | 25 | |
| Online | 216 ms | 25 | |
| Online | 220 ms | 25 | |
| Online | 223 ms | 25 | |
| Online | 228 ms | 25 | |
| Online | 269 ms | 24 | |
| Online | — | 24 | |
| Offline | 222 ms | — | |
| Offline | 233 ms | — | |
| Online | 210 ms | 24 | |
| Online | 209 ms | 24 | |
| Offline | 217 ms | — | |
| Online | 209 ms | 24 | |
| Online | 200 ms | 24 | |
| Online | 222 ms | 24 |
5/200
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
7/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.