Outlaw's classic |для новичков| offline защита banner

Outlaw's classic |для новичков| offline защита

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Offline

Last checked 2 h ago

0 / 100 players

Procedural Map

23 days live Avg ping 132.4 ms Avg jitter 6 ms

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Connect: 188.187.60.89:28015

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  • Be patient — it can take a moment, especially on first launch.
  • One click is enough — clicking multiple times won't help.
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First seen 09.09.2026

Last wipe: (147 d ago)

Wipe history

Wiped Days since previous
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Sep 9 · 15:01 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

01Sep 9Sep 24

16 full · 0 partial · 9 offline · 6 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

Учитесь играть, но еще не научились строить прочные, защищенные дома?
Любите чистую классику, но играете лишь пару вечеров в неделю?
Устали, заходя в игру, просыпаться в руинах или на пляже?
Надоели рейдеры, у которых не хватает смелости сражаться почестному?
Тогда добро пожаловать в ламповое местечко 'у Outlaw!'

Здесь вы найдете:
- чистую классику без каких-либо модификаций - все настройки как на официальных серверах.
- карту средних размеров со всеми имеющимися в игре локациями (Рад Таунами).
- защиту построек, когда Вы выходите из игры. Больше Вы не пропустите рейд своей базы!
- Вайп раз в месяц. Будет достаточно времени, что бы реализовать все свои планы!

Ping history from Chicago

137.3ms118.5msSep 9Sep 24

Jitter history

7.3ms1.8msSep 9Sep 24

Recent history from Chicago

Checked Status Ping Players
Online 122 ms 0
Online 116 ms 0
Online 113 ms 0
Online 130 ms 0
Online 130 ms 0
Online 112 ms 0
Online 113 ms 0
Online 112 ms 0
Online 129 ms 0
Online 135 ms 0
Online 130 ms 0
Online 137 ms 0
Online 129 ms 0
Online 142 ms 0
Online 130 ms 0
Online 136 ms 0
Online 135 ms 0
Online 135 ms 0
Online 129 ms 0
Online 129 ms 0
Online 137 ms 0
Online 136 ms 0
Online 136 ms 0
Online 143 ms 0
Online 129 ms 0
Online 135 ms 0
Online 129 ms 0
Online 129 ms 0
Online 142 ms 0
Online 129 ms 0
Online 129 ms 0
Online — 0
Online 136 ms 0
Online 136 ms 0
Online 129 ms 0
Online 129 ms 0
Online 129 ms 0
Online 129 ms 0
Online 136 ms 0
Online 129 ms 0
Online 136 ms 0
Online 132 ms 0
Online 138 ms 0
Online 130 ms 0
Online 138 ms 0
Online 135 ms 0
Online 130 ms 0
Online 136 ms 0
Online 129 ms 0
Online 135 ms 0

Other servers in Russia (low ping)

3/50

Last checked 3 m ago

Wiped 1 d ago

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter0.6 ms

VANILLA • EU

3/50

Last checked 2 m ago

Wiped 1 d ago

13% elapsed87% left

Next wipe in 12 days

1 avg wipe peakVanilla

Procedural Map

94 ms· Chicago

Jitter0 ms

Server

0/500

Last checked 4 m ago

Wiped 1 d ago

Vanilla

Procedural Map

103 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.