RageRust.com • Vanilla
Russia
• EU
3/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Outlaw's classic |для новичков| offline защита Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
0 / 100 players
Procedural Map
23 days live Avg ping 132.4 ms Avg jitter 6 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 188.187.60.89:28015
First seen 09.09.2026
Last wipe: (147 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 0 Sep 9 · 15:01 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
16 full · 0 partial · 9 offline · 6 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Учитесь играть, но еще не научились строить прочные, защищенные дома?
Любите чистую классику, но играете лишь пару вечеров в неделю?
Устали, заходя в игру, просыпаться в руинах или на пляже?
Надоели рейдеры, у которых не хватает смелости сражаться почестному?
Тогда добро пожаловать в ламповое местечко 'у Outlaw!'
Здесь вы найдете:
- чистую классику без каких-либо модификаций - все настройки как на официальных серверах.
- карту средних размеров со всеми имеющимися в игре локациями (Рад Таунами).
- защиту построек, когда Вы выходите из игры. Больше Вы не пропустите рейд своей базы!
- Вайп раз в месяц. Будет достаточно времени, что бы реализовать все свои планы!
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 122 ms | 0 | |
| Online | 116 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 137 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 143 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 142 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | — | 0 | |
| Online | 136 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 132 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 138 ms | 0 | |
| Online | 135 ms | 0 | |
| Online | 130 ms | 0 | |
| Online | 136 ms | 0 | |
| Online | 129 ms | 0 | |
| Online | 135 ms | 0 |
Russia
• EU
3/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Russia
VANILLA • EU
3/50
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.