
**UK/EU** TGP X10
Europe
|KITS|TP|MYMINI|SHOP|RAIDABLE BASES++ 5 LEVEL
2/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Turbo Rust 10x | PvP | MyMini | SkinBox | x10 Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 47 s ago
8 / 20 players
TurboRust FPS+ Maps
10x 57 days live Wipe cycle 4 ±1.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 168.100.161.193:29015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 14 Aug 22 Median daily peak 6 (median of daily peaks, not average population)
Observed daily peak
57 full · 1 partial · 0 offline · 33 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
+ Map Wipe Weekly on Monday & Thursday (7pm GMT/BST)
+ Blueprints: No BPs
+ Discord: https://discord.gg/8wfYyCuR4m | VIP: https://rusty-bear.tebex.io/
+ 10x everything.
+ Teleport and Homes
Teleport to Bandit and Outpost - /bandit | /outpost
Kits - /kit
Spawn mini with /mymini and mini spawn on road
Active non-playing admins | Always Day
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 2 | |
| Online | — | 0 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 3 | |
| Online | — | 9 | |
| Online | — | 3 | |
| Online | — | 6 | |
| Online | — | 4 | |
| Online | — | 6 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 4 | |
| Online | — | 4 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 3 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 4 | |
| Online | — | 5 | |
| Online | — | 4 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 2 | |
| Online | — | 5 | |
| Online | — | 3 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 0 | |
| Online | — | 0 | |
| Online | — | 1 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 1 | |
| Online | — | 2 | |
| Online | — | 2 |

Europe
|KITS|TP|MYMINI|SHOP|RAIDABLE BASES++ 5 LEVEL
2/50
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

29/100
Last checked 4 m ago
Wiped 1 h ago

Europe
|InstaCraft|Kits|BattlePass|Homes
0/150
Last checked 6 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.