
EU RustNChill X1000
Europe
| PvE | KITS | PURGE | BACKPACK | SKINBOX |
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
89 ms · Chicago
Jitter 1.4 ms
Last checked 3 m ago
7 / 100 players
Procedural Map
Max 1 56 days live Avg ping 87 ms Avg jitter 3.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 212.117.169.60:25588
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 13 Sep 9 · 19:53 UTC Median daily peak 5 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
NoobTube | Monthly | Solo | 50% Upkeep | Noob Friendly
• Max group size: 1
• 50% upkeep
• Beginner friendly
• Active non-playing admins
SERVER RULES
• English only in global chat
• No cheating, exploiting, scripting, or ban evasion
• No racism, harassment, or hate speech
• No excessive toxicity
• No permanent base griefing or sealing
• Unlock doors & TCs after raids
• Temporary seals must be removed
• No blocking safe zones
• Raid bases must decay
• Vehicles & quarries are free to take
• Foundation wiping allowed
• No alliances or coordinated teaming
• Remove bags/codes/auth when swapping
• Team limit violations = team ban
VISIT OUR WEBSITE FOR FULL RULESET AND MEANINGS!
ANYONE WHO BREAKS THE RULES WILL BE KICKED / BANNED
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 89 ms | 5 | |
| Online | 87 ms | 4 | |
| Online | 90 ms | 6 | |
| Online | 84 ms | 2 | |
| Online | 90 ms | 2 | |
| Online | 90 ms | 3 | |
| Online | 85 ms | 6 | |
| Online | 85 ms | 8 | |
| Online | 94 ms | 7 | |
| Online | 92 ms | 5 | |
| Online | 87 ms | 5 | |
| Online | 92 ms | 5 | |
| Online | 86 ms | 3 | |
| Online | 86 ms | 0 | |
| Online | 82 ms | 0 | |
| Online | 88 ms | 0 | |
| Online | 82 ms | 3 | |
| Online | 85 ms | 4 | |
| Online | 92 ms | 3 | |
| Online | 83 ms | 1 | |
| Online | 85 ms | 1 | |
| Online | 82 ms | 0 | |
| Online | 88 ms | 1 | |
| Online | 84 ms | 1 | |
| Online | 82 ms | 0 | |
| Online | 86 ms | 0 | |
| Online | 90 ms | 2 | |
| Online | 84 ms | 1 | |
| Online | 86 ms | 2 | |
| Online | 90 ms | 3 | |
| Online | 88 ms | 3 | |
| Online | 86 ms | 2 | |
| Online | 84 ms | 1 | |
| Online | 84 ms | 2 | |
| Online | 88 ms | 1 | |
| Online | 83 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 95 ms | 1 | |
| Online | 90 ms | 1 | |
| Online | 81 ms | 0 | |
| Online | 94 ms | 1 | |
| Online | 92 ms | 2 | |
| Online | 88 ms | 1 | |
| Online | 90 ms | 1 | |
| Online | 88 ms | 1 | |
| Online | 82 ms | 0 | |
| Online | 84 ms | 0 | |
| Online | 87 ms | 0 | |
| Online | 92 ms | 3 | |
| Online | 90 ms | 5 |

Europe
| PvE | KITS | PURGE | BACKPACK | SKINBOX |
4/150
Last checked 3 m ago
Wiped 1 d ago
Procedural Map

Europe
Solo - Duo - Trio | Monthly | EU
1/100
Last checked 1 m ago
Wiped 1 d ago
Procedural Map

Europe
Life | Одна жизнь
0/100
Last checked 4 m ago
Wiped 1 d ago
RUST.ONELIFE.GG
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.