
NEVERLAND X50 PVE,
Europe
custom weapons, raidable bases, abandoned ba
4/75
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Fear the Brad x50 gather 10x loot - custom heli/brad + legendar Server admin? Sign in with Steam to claim this server.
92 ms · Chicago
Jitter 0 ms
Last checked 2 s ago
0 / 75 players
Custom Map
50x 56 days live Avg ping 91.5 ms Avg jitter 1.1 ms Wipe halving: 1 days Wipe cycle 14.4 ±13.6 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 198.244.225.72:21146
First seen 07.08.2026
Last wipe: (20 h ago)
| Wiped | Days since previous |
|---|---|
| 0.9 | |
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Sep 20 · 18:44 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Step into a world where peace is guarded by chaos! 💀 AI patrols roam the roads, armed helicopters circle above, and flying ships cast shadows over the land — while deep underground, the Halloween train rumbles, echoing through the darkness with secrets of the past. 💰 Earn in-game money, build your trade empire, and claim your territory. 🛠️ Face countless challenges — from echoing bunkers to explosive rocket events. 🤝 Meet new teammates, create safe havens, and conquer a world without PVE. ⚡ Want more? Unlock extra perks for £ — gain special items, exclusive zones, and mystical adventures. 🌌 Fear the Brad – every corner hides a story, and every explosion sparks a new adventure
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 92 ms | 0 | |
| Online | 92 ms | 1 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 2 | |
| Online | 91 ms | 1 | |
| Online | 93 ms | 1 | |
| Online | 93 ms | 1 | |
| Online | 91 ms | 4 | |
| Online | 92 ms | 5 | |
| Online | 92 ms | 1 | |
| Online | 93 ms | 2 | |
| Online | 92 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 4 | |
| Online | 91 ms | 2 | |
| Online | 93 ms | 2 | |
| Online | 91 ms | 1 | |
| Online | 91 ms | 1 | |
| Online | 91 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 93 ms | 0 | |
| Offline | — | — | |
| Online | 91 ms | 2 | |
| Online | 91 ms | 2 | |
| Online | 91 ms | 2 | |
| Online | 91 ms | 2 | |
| Online | 92 ms | 1 | |
| Online | 92 ms | 1 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 91 ms | 1 | |
| Online | 93 ms | 0 | |
| Online | 92 ms | 2 | |
| Online | 91 ms | 1 | |
| Online | 92 ms | 3 | |
| Online | 92 ms | 2 | |
| Online | 91 ms | 1 | |
| Online | 91 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 1 | |
| Online | 91 ms | 1 | |
| Online | 91 ms | 4 |

Europe
custom weapons, raidable bases, abandoned ba
4/75
Last checked 4 m ago
Wiped 1 d ago
Procedural Map


Europe
PVP 50X
0/100
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.