

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 1 m ago
Wiped 1 d ago
[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBases Server admin? Sign in with Steam to claim this server.
83 ms · Chicago
Jitter 0.7 ms
Last checked 8 s ago
83 / 100 players
Monsters Land
57 days live Avg ping 88.1 ms Avg jitter 4.3 ms Wipe cycle 14 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 81.19.214.35:28026
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 14 | |
| 14 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 115 Oct 1 · 19:30 UTC Median daily peak 67 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[EU/US] Rusty Wasteland PVE
- Bi-Weekly wipes
- Active, friendly and helpful owner, staff and community
- Unique plugin combination for the maximum experience
- Welcome rewards for new players (Free airdrop and 500MM)
- MM and XP rewards from killing AI, voting or participating in the events
- Earn Bonus ranks for time spent playing in the server!
- Special thank you rewards for donating players
- Unique server fun events hosted by owners and staff
Server details:
IP: 81.19.214.35:28026 | pve.rustywasteland.eu:28026
Website: https://www.rustywasteland.eu
Discord: https://discord.gg/rustywasteland
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 83 ms | 70 | |
| Online | 84 ms | 52 | |
| Online | 94 ms | 40 | |
| Online | 97 ms | 24 | |
| Online | 94 ms | 26 | |
| Online | 85 ms | 41 | |
| Online | 91 ms | 43 | |
| Online | 84 ms | 66 | |
| Online | 91 ms | 76 | |
| Online | 97 ms | 72 | |
| Online | 83 ms | 80 | |
| Online | 91 ms | 67 | |
| Online | 89 ms | 55 | |
| Online | 84 ms | 38 | |
| Online | 94 ms | 23 | |
| Online | 91 ms | 19 | |
| Online | 84 ms | 31 | |
| Online | 94 ms | 54 | |
| Online | 89 ms | 89 | |
| Online | 94 ms | 108 | |
| Online | 91 ms | 41 | |
| Online | 88 ms | 33 | |
| Online | 84 ms | 32 | |
| Online | 91 ms | 19 | |
| Online | 94 ms | 15 | |
| Online | 88 ms | 17 | |
| Online | 91 ms | 20 | |
| Online | 83 ms | 17 | |
| Online | 98 ms | 22 | |
| Online | 91 ms | 52 | |
| Online | 84 ms | 41 | |
| Online | 94 ms | 29 | |
| Online | 89 ms | 19 | |
| Online | 84 ms | 14 | |
| Online | 88 ms | 11 | |
| Online | 83 ms | 5 | |
| Online | 94 ms | 13 | |
| Online | 85 ms | 20 | |
| Online | 84 ms | 27 | |
| Online | 91 ms | 36 | |
| Online | 83 ms | 34 | |
| Online | 83 ms | 31 | |
| Online | 91 ms | 24 | |
| Online | 94 ms | 24 | |
| Online | 90 ms | 14 | |
| Online | 91 ms | 10 | |
| Online | 84 ms | 10 | |
| Online | 84 ms | 11 | |
| Online | 94 ms | 24 | |
| Online | 91 ms | 41 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 1 m ago
Wiped 1 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 1 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
2/200
Last checked 3 m ago
Wiped 1 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.