

OL'Farts Gaming -
North America
Rust PVP Vanilla
8/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 4 h ago
0 / 100 players
Custom Map
25 days live Avg ping 15.2 ms Avg jitter 1.2 ms Wipe cycle 13.1 ±12.1 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 67.70.110.78:28015
First seen 08.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 25.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 8 · 21:08 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
23 full · 0 partial · 3 offline · 65 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Iron Cascade!
2x Vanilla+ - Solo/Duo/Trio
A living server. We keep adding systems so there is always something to do besides build and raid.
Raiders:
- Wandering packs roam the roads in player kits.
- Raid Night every Saturday at 20:00. NPC squads hit online bases with satchels. Hold your cupboard.
The island keeps moving:
- Hot veins light up on a timer. Rain and storms juice metal and sulfur.
- Crossroads crates: stand the junction or lose it.
- Finish a monument and it goes spent - thinner loot, fewer scientists.
- One recycler pays extra and pings the map.
- Airfield lights up at night. Outpost buys goods at midnight.
- Scrap bounties. Solos get one hot node per night.
No cheating or toxicity.
Server Managed by SentinelAgent.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 18 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 1 | |
| Online | 17 ms | 1 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 17 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 18 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 15 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
| Online | 14 ms | 0 | |
| Online | 16 ms | 0 |


North America
Rust PVP Vanilla
8/100
Last checked 2 m ago
Wiped 2 d ago
Custom Map
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
7/100
Last checked 54 s ago
Wiped 2 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
4/20
Last checked 2 m ago
Wiped 2 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.