Iron Cascade | PVE RP | PVP Zones | Missions | Custom Map banner

Iron Cascade | PVE RP | PVP Zones | Missions | Custom Map

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Offline

Last checked 4 h ago

0 / 100 players

Custom Map

25 days live Avg ping 15.2 ms Avg jitter 1.2 ms Wipe cycle 13.1 ±12.1 days

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Connect: 67.70.110.78:28015

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First seen 08.09.2026

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
1.1
25.2
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 8 · 21:08 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe0123Sep 8Oct 2

23 full · 0 partial · 3 offline · 65 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Welcome to Iron Cascade!
2x Vanilla+ - Solo/Duo/Trio

A living server. We keep adding systems so there is always something to do besides build and raid.

Raiders:
- Wandering packs roam the roads in player kits.
- Raid Night every Saturday at 20:00. NPC squads hit online bases with satchels. Hold your cupboard.

The island keeps moving:
- Hot veins light up on a timer. Rain and storms juice metal and sulfur.
- Crossroads crates: stand the junction or lose it.
- Finish a monument and it goes spent - thinner loot, fewer scientists.
- One recycler pays extra and pings the map.
- Airfield lights up at night. Outpost buys goods at midnight.
- Scrap bounties. Solos get one hot node per night.

No cheating or toxicity.

Server Managed by SentinelAgent.com

Ping history from Chicago

16.2ms14msSep 8Oct 2

Jitter history

1.5ms0msSep 8Oct 2

Recent history from Chicago

Checked Status Ping Players
Online 18 ms 0
Online 14 ms 0
Online 16 ms 0
Online 14 ms 0
Online 15 ms 0
Online 14 ms 0
Online 14 ms 0
Online 14 ms 0
Online 14 ms 0
Online 14 ms 0
Online 16 ms 0
Online 14 ms 0
Online 14 ms 0
Online 16 ms 0
Online 15 ms 0
Online 14 ms 0
Online 14 ms 1
Online 17 ms 1
Online 14 ms 0
Online 14 ms 0
Online 14 ms 0
Online 17 ms 0
Online 16 ms 0
Online 16 ms 0
Online 14 ms 0
Online 16 ms 0
Online 15 ms 0
Online 14 ms 0
Online 16 ms 0
Online 16 ms 0
Online 14 ms 0
Online 16 ms 0
Online 14 ms 0
Online 15 ms 0
Online 18 ms 0
Online 14 ms 0
Online 18 ms 0
Online 14 ms 0
Online 16 ms 0
Online 16 ms 0
Online 15 ms 0
Online 14 ms 0
Online 16 ms 0
Online 14 ms 0
Online 14 ms 0
Online 15 ms 0
Online 16 ms 0
Online 16 ms 0
Online 14 ms 0
Online 16 ms 0

Other servers in Canada (low ping)

OL'Farts Gaming -

North America

Rust PVP Vanilla

8/100

Last checked 2 m ago

Wiped 2 d ago

6 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

| PVP+PVE Hybrid | Weekend PVP | Raidable

7/100

Last checked 54 s ago

Wiped 2 d ago

35 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

The Working Class

North America

| 2X | Solo/Duo | Raid Hours | Bi-Weekly |

4/20

Last checked 2 m ago

Wiped 2 d ago

15% elapsed85% left

Next wipe in 11 days

2x GatherMax 212 avg wipe peakVanilla

Custom Map

<1 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.