[EU] RustyFire |PVP|2x|Trio|Customs banner

[EU] RustyFire |PVP|2x|Trio|Customs

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115 ms · Chicago

Last checked 2 m ago

3 / 500 players

Procedural Map

2x Max 3 25 days live Avg ping 112 ms Avg jitter 3.9 ms

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Connect: 167.235.12.26:28045

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First seen 08.09.2026

Next wipe: (in 27 days) Predicted

Last wipe: (2 d ago)

Wipe history

Wiped Days since previous
22.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 3 Sep 8 · 20:30 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

WipeWipe0123Sep 8Oct 3

26 full · 0 partial · 0 offline · 5 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0123

Server info

>>> WIPE DAY IS EVERY DAY YOU LOG IN <<<

RustyFire 2x — the fair PVP grind you've been looking for.
EU region · monthly force wipe · zero toxic BS.

============================================
GALIUM ANTI-CHEAT ACTIVE
============================================
Aimbot, wallhack and macros detected server-side
Instant bans, full audit log, staff-reviewed
Every raid, every roam, every kill — earned.
============================================

[ FASTER PROGRESSION ]
2x Gather Rate · farm smarter
2x Loot & Stack Sizes · more per haul
BetterLoot tables · every crate matters
Minis and Scrap Helis on roads · always mobile

[ FAIR FIGHT ]
Offline Raid Protection · 3 DAYS
Log off with peace of mind
Online? Gloves come off
Solo, Duo Trio — all welcome

[ RESPECT THE HOUSE ]
Type /rules before your first raid
Mute, kick or ban for rule breakers
Simple: play hard, play fair

>>> JOIN RUSTYFIRE 2X · WIPE STRONG <<<

Ping history from Chicago

115.2ms109.5msSep 8Oct 3

Jitter history

5.7ms1.7msSep 8Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 115 ms 1
Online 115 ms 0
Online 109 ms 0
Online 121 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 121 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 1
Online 109 ms 0
Online 109 ms 0
Online 107 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 115 ms 0
Online 121 ms 0
Online 115 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 122 ms 0
Online 122 ms 0
Online 115 ms 0
Online 115 ms 0
Online 109 ms 0
Online 109 ms 0
Online 121 ms 0

Other 2x servers in Germany (low ping)

2x Solo|Duo 50% Upkeep

0/100

Last checked 4 m ago

Wiped 2 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

- X2 | Solo/Duo/Trio/Quad |

7/100

Last checked 4 m ago

Wiped 2 d ago

2x GatherMax 4Vanilla

Custom Map

95 ms· Chicago

Wiped01/10 Raids/events/Skills/dungeons

1/40

Last checked 1 m ago

Wiped 2 d ago

2x Gather2 avg wipe peakVanilla

Procedural Map

95 ms· Chicago

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.