

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 4 m ago
Wiped 2 d ago
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 4 h ago
9 / 125 players
Repulsion Generation
Max 1 57 days live Wipe halving: 3 days Wipe cycle 3.7 ±0.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 64.40.9.43:28035
First seen 07.08.2026
Last wipe: (15 d ago)
| Wiped | Days since previous |
|---|---|
| 4 | |
| 3 | |
| 4 | |
| 3.7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 226 Sep 14 · 15:22 UTC Median daily peak 35.5 (median of daily peaks, not average population)
Observed daily peak
20 full · 0 partial · 11 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Repulsion - Premium Vanilla Rust Experience
We deliver outstanding gameplay and server management with dedicated machines in our London datacenter.
• Wipe Schedule: Map & BP Wipe Biweekly - Monday & Friday
• Group Size: 1 (solo)
• Key Features:
- True Vanilla Experience (No Pay-to-Win)
- Custom-Built Maps
- Community Map Voting Before Wipes
- Smooth, Lag-Free Gameplay
- Active, Friendly Community
- Next Generation Dedicated Hardware for Peak Performance
- Regular Updates & Admin Support
Our dedicated staff are focused on maintaining fair play and providing top-tier support. For assistance, open a ticket on our Discord.
Queue Skip: https://www.repulsion.co.uk/
Discord: https://www.repulsion.co.uk/discord
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 9 | |
| Online | — | 9 | |
| Online | — | 9 | |
| Online | — | 7 | |
| Online | — | 5 | |
| Online | — | 4 | |
| Online | — | 8 | |
| Online | — | 8 | |
| Online | — | 7 | |
| Online | — | 17 | |
| Online | — | 18 | |
| Online | — | 19 | |
| Online | — | 20 | |
| Online | — | 32 | |
| Online | — | 6 | |
| Online | — | 5 | |
| Online | — | 8 | |
| Online | — | 15 | |
| Online | — | 14 | |
| Online | — | 15 | |
| Online | — | 22 | |
| Online | — | 23 | |
| Online | — | 31 | |
| Online | — | 39 | |
| Online | — | 42 | |
| Online | — | 36 | |
| Online | — | 29 | |
| Online | — | 17 | |
| Online | — | 8 | |
| Online | — | 21 | |
| Online | — | 32 | |
| Online | — | 36 | |
| Online | — | 41 | |
| Online | — | 39 | |
| Online | — | 46 | |
| Online | — | 42 | |
| Online | — | 49 | |
| Online | — | 46 | |
| Online | — | 31 | |
| Online | — | 17 | |
| Online | — | 32 | |
| Online | — | 39 | |
| Online | — | 46 | |
| Online | — | 62 | |
| Online | — | 68 | |
| Online | — | 62 | |
| Online | — | 73 | |
| Online | — | 66 | |
| Online | — | 52 | |
| Online | — | 8 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
3/200
Last checked 4 m ago
Wiped 2 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
3/50
Last checked 4 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
1/200
Last checked 34 s ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.