
de PVE/PVP nowipe
Server admin? Sign in with Steam to claim this server.
106 ms · Chicago
Jitter 2.1 ms
Last checked 8 m ago
0 / 100 players
Custom Map
25 days live Avg ping 102.8 ms Avg jitter 3.7 ms Wipe cycle 11.6 ±8.5 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 78.108.216.167:28015
First seen 08.09.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 20.1 | |
| 3.1 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Oct 2 · 16:52 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
26 full · 0 partial · 0 offline · 65 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 11
- Sep 8
Server info
Willkommen auf unserem Rust PvE/PVP-Server.
Hier kannst du deine Base speichern und nach dem Wipe weiterbauen.
Wir haben viele Erweiterungenm wie Epic-Items, Backpack, Skillsystem etc.
Spannende Events, wie z.B.
Convoy, Armored Train, Sputniks, Airfield-Event und vieles mehr.
Werde teil unserer verrückten Community und besuche unseren Discord.
Attention!!! You must save your base yourself so the admins can place it again after the wipe!
The best way is to join our Discord – there you will find a detailed guide, and if you have any questions, you will get help as well.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 106 ms | 1 | |
| Online | 103 ms | 0 | |
| Online | 98 ms | 3 | |
| Online | 106 ms | 3 | |
| Online | 100 ms | 2 | |
| Online | 104 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 103 ms | 4 | |
| Online | 107 ms | 5 | |
| Online | 104 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 105 ms | 0 | |
| Online | 99 ms | 1 | |
| Online | 103 ms | 1 | |
| Online | 100 ms | 1 | |
| Online | 100 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Offline | — | — | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 100 ms | 1 | |
| Online | 105 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 107 ms | 0 | |
| Online | 104 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 106 ms | 0 | |
| Online | 100 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 103 ms | 0 | |
| Online | 99 ms | 0 | |
| Online | 99 ms | 1 | |
| Online | 106 ms | 0 | |
| Online | 105 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 106 ms | 0 |
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Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.