RageRust.com • Vanilla
Russia
• EU
2/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
0 / 50 players
Custom Map
57 days live
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 185.189.255.68:35100
First seen 07.08.2026
Last wipe: (30 d ago)
| Wiped | Days since previous |
|---|---|
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 10 · 08:37 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 23 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
Хостинг SurvivalHost
Сайт хостинга - hostingrust.ru
Игровые сервера с защитой от DDoS атак:
> Rust
> ARK
> ATLAS
> DayZ
> Unturned
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> и другие...
| Checked | Status | Ping | Players |
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| Online | — | 2 | |
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| Online | — | 1 | |
| Online | — | 1 | |
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Russia
• EU
2/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
Russia
VANILLA • EU
2/50
Last checked 2 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.