Hex EU LUX 5x PVE | Skills | Jetpack | Quests | Raid Bases banner

Hex EU LUX 5x PVE | Skills | Jetpack | Quests | Raid Bases

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108 ms · Chicago

Jitter 0.7 ms

Last checked 1 m ago

0 / 100 players

Creepy Crawlers Map

5x 57 days live Avg ping 110.5 ms Avg jitter 4.9 ms Wipe cycle 14 ±0 days

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Connect: 168.100.161.144:28115

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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
14
14
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 0 Sep 26 · 00:05 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

--------- ARC and LUX are the same server design but different players --------

• You can upgrade your character and specialize in skills related to mining, farming, raiding, and MORE!
• Custom Maps + Custom Monuments + Custom NPCs + Custom Loot tables
• Get around the map using Jetpacks, Pogo Stick, or learn the mini with an unbreakable mini.
• Risk-free battle royale style PvP Arenas.
• Build your farm anywhere on the map using magic sprinklers.
• Rotation of over 300 Raidable Base designs.
• A dynamic economy system that supports many rust playstyles.
• We use many plugins to make your life easier and none of the playable content is locked behind donation ranks.

We use Discord to actively discuss the server and changes to the server based on player feedback.

Ping history from Chicago

114.8ms107.4msSep 3Oct 3

Jitter history

15.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 108 ms 0
Online 109 ms 0
Online 108 ms 0
Online 108 ms 0
Online 110 ms 0
Online 110 ms 0
Online 109 ms 0
Online 109 ms 0
Online 114 ms 0
Online 110 ms 0
Offline — —
Online 108 ms 0
Online 115 ms 0
Online 108 ms 0
Online 109 ms 0
Online 109 ms 0
Online 108 ms 0
Online 116 ms 0
Online 109 ms 0
Online 110 ms 0
Online 116 ms 0
Online 115 ms 0
Online 114 ms 0
Online 116 ms 0
Online 109 ms 0
Online 116 ms 0
Online 110 ms 0
Online 115 ms 0
Online 116 ms 0
Online 108 ms 0
Online 109 ms 0
Online 115 ms 0
Online 110 ms 0
Online 109 ms 0
Online 109 ms 0
Online 110 ms 0
Online 109 ms 0
Online 109 ms 0
Online 110 ms 0
Online 116 ms 0
Online 109 ms 0
Online 109 ms 0
Online 116 ms 0
Online 108 ms 0
Online 109 ms 0
Online 109 ms 0
Online 110 ms 0
Online 108 ms 0
Online 110 ms 0
Online 110 ms 0

Other 5x servers in United Kingdom (low ping)

0/30

Last checked 3 m ago

Wiped 1 d ago

5x Gather0 avg wipe peakVanilla

Procedural Map

83 ms· Chicago

Jitter2.8 ms

PVE | X5 | LEVELS & PRESTIGE | CUSTOM EVENTS

0/20

Last checked 3 s ago

Wiped 1 d ago

5x Gather2 avg wipe peakVanilla

Procedural Map

83 ms· Chicago

Jitter5.7 ms

[PvE] [X5] [Custom Weapons]

0/50

Last checked 2 m ago

Wiped 1 d ago

5x Gather1 avg wipe peakVanilla

Procedural Map

88 ms· Chicago

Jitter3 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.