

EuroRust PVE x2
Europe
[LegendaryWeapons|SkillTree|Events]
0/100
Last checked 2 m ago
Wiped 2 d ago
Destroyed World Custom Map
Server admin? Sign in with Steam to claim this server.
186 ms · Chicago
Last checked 2 m ago
0 / 100 players
Procedural Map
2x Max 4 26 days live Avg ping 190.2 ms Avg jitter 9.3 ms Wipe cycle 11.6 ±7.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 84.13.141.108:28015
First seen 07.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 3.8 | |
| 19.3 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 28 · 21:49 UTC Median daily peak 0.5 (median of daily peaks, not average population)
Observed daily peak
8 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
OASIS 2x | Middle East & Gulf Rust Server
Hosted in Saudi Arabia - Low ping for the Gulf region
Built for short sessions: make real progress in 1-2 nights.
Faster than vanilla, without kits, teleports, or game-breaking mods.
FEATURES
- 2x Gather | 3x Smelting | 2x Crafting speed
- Shared Blueprints with your team
- Trio server: max 3 players per team
- 3,000 resource stacks
- No junk in barrels, cleaner loot
- Medium-quality car parts by default
- Recyclers at all safe zones + faster recycling
- Shorter nights
- No Kits | No TP | No /home | Pure gameplay
WIPES
- Map wipe: every Monday & Thursday
- BP wipe: monthly (forced wipe)
REGIONS
Saudi Arabia (KSA) | UAE | Kuwait | Qatar | Bahrain | Oman
Middle East | Gulf | GCC
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 186 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 178 ms | 0 | |
| Online | 199 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 179 ms | 0 | |
| Online | 183 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 176 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 174 ms | 0 | |
| Online | 176 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 183 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 182 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 180 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 177 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 181 ms | 0 | |
| Online | 199 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 198 ms | 3 | |
| Online | 203 ms | 1 | |
| Online | 210 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 212 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 208 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 203 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 193 ms | 0 |


Europe
[LegendaryWeapons|SkillTree|Events]
0/100
Last checked 2 m ago
Wiped 2 d ago
Destroyed World Custom Map
Europe
0/12
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Europe
| No Offlines | Noob Friendly | No BP Wipe
8/100
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.