
US LushPvE Monthly
Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 5 m ago
Wiped 2 d ago
Lush Custom PvE Maps
Server admin? Sign in with Steam to claim this server.
91 ms · Chicago
Jitter 0 ms
Last checked 1 m ago
1 / 50 players
Procedural Map
57 days live Avg ping 91.5 ms Avg jitter 1.2 ms Wipe halving: 3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 198.244.210.0:28080
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 28 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 7 Oct 2 · 19:24 UTC Median daily peak 2 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Ascension, a fully custom PvE server where you survive, progress and ascend.
WEAPONS
- Find Legendary, Mythic and Ascended weapons with their own unique abilities
- Upgrade your weapons and slot in cores to make them stronger
CUSTOM CRAFTING
- Craft armor sets like Miner, Lumberjack and Breacher at the Mixing Table, each with its own bonuses
- Custom items, signals and gear you won't find in vanilla Rust
PVE CONTENT
- Raidable Bases, from Easy up to Awakened
- Dungeons, unlocked with access cards
- Boss Heli and Bradley tiers, called in with signals
- Convoys and monument events
QUALITY OF LIFE
- 3x craft speed | Teleport | Backpacks | Skins | Remover tool | Auto-lock doors
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 91 ms | 1 | |
| Online | 91 ms | 1 | |
| Online | 92 ms | 2 | |
| Online | 91 ms | 3 | |
| Online | 92 ms | 4 | |
| Online | 91 ms | 3 | |
| Online | 93 ms | 2 | |
| Online | 92 ms | 1 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 3 | |
| Online | 91 ms | 2 | |
| Online | 91 ms | 4 | |
| Online | 93 ms | 6 | |
| Online | 91 ms | 4 | |
| Online | 92 ms | 5 | |
| Online | 91 ms | 1 | |
| Online | 92 ms | 1 | |
| Online | 91 ms | 1 | |
| Online | 91 ms | 0 | |
| Online | 90 ms | 0 | |
| Online | 91 ms | 2 | |
| Online | 93 ms | 1 | |
| Online | 91 ms | 3 | |
| Online | 91 ms | 5 | |
| Online | 90 ms | 2 | |
| Online | 91 ms | 1 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 92 ms | 2 | |
| Online | 92 ms | 1 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 1 | |
| Online | 91 ms | 3 | |
| Online | 91 ms | 4 | |
| Online | 92 ms | 5 | |
| Online | 92 ms | 4 | |
| Online | 92 ms | 1 | |
| Online | 91 ms | 1 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 92 ms | 2 | |
| Online | 93 ms | 1 | |
| Online | 93 ms | 0 | |
| Online | 92 ms | 0 | |
| Online | 91 ms | 0 | |
| Online | 91 ms | 0 |

Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 5 m ago
Wiped 2 d ago
Lush Custom PvE Maps


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
0/200
Last checked 5 m ago
Wiped 2 d ago


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
0/200
Last checked 8 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.