[EU] Stevious 2x Mondays | Vanilla | 1/10 banner

[EU] Stevious 2x Mondays | Vanilla | 1/10

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 1 m ago

23 / 200 players

Custom Map

2x 57 days live Wipe cycle 6.2 ±2.5 days

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Connect: 168.100.161.159:28010

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First seen 07.08.2026

Next wipe: (in 5 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
3.2
7
7
7
3.8
3.2
11
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 781 Sep 28 · 17:01 UTC Median daily peak 38 (median of daily peaks, not average population)

Observed daily peak

WipeForce wipe0200400600800Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

0200400600800

Server info

Weekly wipes and the following modifications:

2x Gather Rates (2.5x for Sulfur and Wood)
Half smelt and crafting speeds (Vanilla for raiding items)
Building and Level 1 Workbench blueprints unlocked
Component System loot tables (Junk items removed)

Visit https://stevious.io for VIP (Queue Skip) and Rules / Discord information.

Recent history from Chicago

Checked Status Ping Players
Online — 17
Online — 14
Online — 9
Online — 4
Online — 19
Online — 20
Online — 32
Online — 29
Online — 25
Online — 24
Online — 21
Online — 13
Online — 11
Online — 8
Online — 2
Online — 8
Online — 14
Online — 14
Online — 23
Online — 26
Online — 33
Online — 23
Online — 15
Online — 6
Online — 2
Online — 22
Online — 36
Online — 41
Online — 69
Online — 86
Online — 102
Online — 108
Online — 84
Online — 64
Online — 47
Online — 34
Online — 61
Online — 135
Online — 207
Online — 339
Online — 371
Online — 320
Online — 287
Online — 226
Online — 154
Online — 106
Online — 180
Online — 301
Online — 430
Online — 631

Other 2x servers in United Kingdom (low ping)

Monthly Trio Premium |50% Upkeep|No BP Wipes|x2

2/200

Last checked 2 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 3No BP wipe4 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

2x | Skills | Events | Npc Raids | Quests

2/50

Last checked 3 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Lush Custom PvE Maps

11 ms· Chicago

Jitter0 ms

Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2

2/200

Last checked 4 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 44 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.