

US Velt.gg 2x
Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
5/200
Last checked 2 m ago
Wiped 2 d ago
Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
82 / 100 players
Rustafied Custom Map
57 days live Wipe cycle 6.4 ±2.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 195.60.166.149:28015
First seen 07.08.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 3.2 | |
| 7 | |
| 7 | |
| 7 | |
| 3.8 | |
| 10.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 510 Sep 28 · 14:16 UTC Median daily peak 197 (median of daily peaks, not average population)
Observed daily peak
7 full · 0 partial · 0 offline · 1 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Weekly map wipe @ 15:00 London Time (unless forced wipe)
- Player portal: https://my.rustafied.com (server info, map voting, banlist, and more)
- Store: https://rustafied.com/store
- Support: https://rustafied.com/support
- Discord: https://discord.gg/rustafied
Forced wipe: First Thursday @ 2PM EST / 19:00 London (wipes all blueprints)
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 98 | |
| Online | — | 83 | |
| Online | — | 76 | |
| Online | — | 30 | |
| Online | — | 17 | |
| Online | — | 87 | |
| Online | — | 94 | |
| Online | — | 137 | |
| Online | — | 175 | |
| Online | — | 188 | |
| Online | — | 139 | |
| Online | — | 117 | |
| Online | — | 101 | |
| Online | — | 71 | |
| Online | — | 61 | |
| Online | — | 49 | |
| Online | — | 48 | |
| Online | — | 50 | |
| Online | — | 83 | |
| Online | — | 148 | |
| Online | — | 149 | |
| Online | — | 165 | |
| Online | — | 157 | |
| Online | — | 93 | |
| Online | — | 76 | |
| Online | — | 38 | |
| Online | — | 16 | |
| Online | — | 102 | |
| Online | — | 126 | |
| Online | — | 192 | |
| Online | — | 238 | |
| Online | — | 251 | |
| Online | — | 236 | |
| Online | — | 197 | |
| Online | — | 101 | |
| Online | — | 75 | |
| Online | — | 51 | |
| Online | — | 140 | |
| Online | — | 180 | |
| Online | — | 246 | |
| Online | — | 281 | |
| Online | — | 312 | |
| Online | — | 341 | |
| Online | — | 321 | |
| Online | — | 217 | |
| Online | — | 120 | |
| Online | — | 62 | |
| Online | — | 113 | |
| Online | — | 129 | |
| Online | — | 211 |


Europe
Monthly Trio Premium |50% Upkeep|No BP Wipes|x2
5/200
Last checked 2 m ago
Wiped 2 d ago

Europe
2x | Skills | Events | Npc Raids | Quests
2/50
Last checked 3 m ago
Wiped 1 d ago
Lush Custom PvE Maps


Europe
Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2
0/200
Last checked 6 m ago
Wiped 2 d ago
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.