[EU/SWE] Stockholmia PVE | BiWeekly | Raids | Events | ++
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112 ms · Chicago
Last checked 1 m ago
0 / 100 players
Stockholmia PVE
26 days live Avg ping 116.7 ms Avg jitter 4.8 ms Wipe cycle 12.2 ±2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 136.148.209.42:27005
First seen 07.09.2026
Last wipe: (1 d ago)
Wipe history
| Wiped | Days since previous |
|---|---|
| 14.1 | |
| 10.2 | |
| — |
Player count history
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 3 Sep 14 · 15:33 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
27 full · 0 partial · 0 offline · 4 no data
Population persistence across recent wipes
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
- Oct 1
- Sep 17
- Sep 7
Server info
Welcome to Stockholmia PVE — a friendly, no-KOS community for EU & Scandinavian players.» Deep progression — SkillTree (13 trees), Level 150 + Prestige» Boosted gather · kits · backpacks · skins · building upgrades» Buyable Raidable Bases (Easy→Nightmare) + multi-tier Dungeons for XP & loot» Non-stop events — Convoy, Caravan, Armored Train, Harbor, Bradley, Patrol Heli, Night Zombies» BiWeekly wipes · active admin · zero pay-to-winRule #1: make friends, not enemies. Raid only the marked AI bases.New here? Join our Discord — type /discord in chat.
Ping history from Chicago
Jitter history
Recent history from Chicago
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 112 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 112 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 110 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 109 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 108 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 114 ms | 0 | |
| Online | 113 ms | 0 | |
| Online | 113 ms | 0 |
Other servers in Sweden (low ping)


[EU] Rusty Hedgehogs
Europe
7/100
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Frequently asked questions
What does "wipe" mean in Rust?
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
What does "force wipe" mean?
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
How do I know when this server wipes?
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
How do I connect to this server?
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.