3/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
【倾城PVE】七周年测试服 Server admin? Sign in with Steam to claim this server.
202 ms · Chicago
Last checked 3 m ago
1 / 500 players
Procedural Map
27 days live Avg ping 194.8 ms Avg jitter 11.8 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 110.42.35.105:28015
First seen 06.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 25.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 5 Sep 14 · 15:14 UTC Median daily peak 3 (median of daily peaks, not average population)
Observed daily peak
28 full · 0 partial · 0 offline · 3 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 200 ms | — | |
| Online | 202 ms | 0 | |
| Offline | 193 ms | — | |
| Online | — | 2 | |
| Online | 204 ms | 1 | |
| Online | 211 ms | 0 | |
| Online | 200 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 196 ms | 2 | |
| Online | 204 ms | 3 | |
| Online | 186 ms | 4 | |
| Online | 193 ms | 2 | |
| Online | 203 ms | 2 | |
| Offline | — | — | |
| Online | — | 1 | |
| Online | 196 ms | 1 | |
| Online | 181 ms | 1 | |
| Online | — | 0 | |
| Online | 186 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 195 ms | 0 | |
| Offline | 188 ms | — | |
| Online | 192 ms | 2 | |
| Online | 206 ms | 1 | |
| Online | 195 ms | 0 | |
| Online | 204 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 194 ms | 0 | |
| Online | 191 ms | 0 | |
| Online | — | 0 | |
| Offline | 202 ms | — | |
| Online | 197 ms | 1 | |
| Online | 194 ms | 1 | |
| Online | 192 ms | 0 | |
| Online | 207 ms | 0 | |
| Online | 196 ms | 0 | |
| Online | 182 ms | 0 | |
| Offline | 191 ms | — | |
| Online | 176 ms | 0 | |
| Online | 190 ms | 0 | |
| Online | 198 ms | 0 | |
| Offline | 206 ms | — | |
| Online | 204 ms | 1 | |
| Online | 214 ms | 0 | |
| Online | 214 ms | 0 | |
| Online | 206 ms | 0 | |
| Offline | — | — | |
| Online | — | 0 | |
| Online | 186 ms | 0 |
3/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.