[EU] RUST - Vanilla PVP [NO RULEZ] - Powered by SirServALot.dk

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98 ms · Chicago

Jitter 6.4 ms

Last checked 4 m ago

0 / 20 players

Procedural Map

57 days live Avg ping 102.4 ms Avg jitter 15.8 ms Wipe cycle 14 ±0 days

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Connect: 5.249.162.23:28015

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First seen 07.08.2026

Next wipe: (in 12 days) Predicted

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
14
14
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Oct 2 · 13:54 UTC Median daily peak 0 (median of daily peaks, not average population)

Observed daily peak

Force wipe01Sep 26Oct 3

8 full · 0 partial · 0 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

Welcome to SirServAlot!
-----------------------------------------------------------------------------------------------------------------------
Wipes(blueprints incl.) Thursdays Bi-weekly at 21:00.
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No Rulez.
Map Size: 3500.
Vanilla
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Active admins monitoring server and cheaters.
Custom anti-cheat.

No VAC or Gamebans newer than 365 days.
If you have more than one ban (VAC or Gameban)
you will be banned no matter what.
-----------------------------------------------------------------------------------------------------------------------
Useful links:
Website: https://www.sirservalot.dk
Discord: https://discord.gg/fPrpJX8hea
-----------------------------------------------------------------------------------------------------------------------

Ping history from Chicago

135ms96.8msSep 3Oct 3

Jitter history

48.5ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 98 ms 0
Online 107 ms 1
Online 97 ms 0
Online 98 ms 0
Online 98 ms 0
Online 97 ms 0
Online 97 ms 0
Online 104 ms 0
Online 97 ms 1
Online 103 ms 1
Online 97 ms 0
Online 98 ms 0
Online 99 ms 0
Online 97 ms 0
Online 104 ms 0
Online 98 ms 0
Online 104 ms 0
Online 97 ms 0
Offline 97 ms —
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 104 ms 0
Online 103 ms 0
Online 103 ms 0
Online 103 ms 0
Online 97 ms 0
Offline 97 ms —
Online 104 ms 0
Online 103 ms 0
Offline 103 ms —
Online 104 ms 0
Online 97 ms 0
Offline 104 ms —
Online 99 ms 0
Offline 97 ms —
Online 103 ms 0
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 104 ms 0
Online 103 ms 0
Offline 97 ms —
Offline 97 ms —
Online 97 ms 0
Online 97 ms 0
Online 97 ms 0
Online 103 ms 0
Online 97 ms 0

Other servers in Germany (low ping)

0/52

Last checked 5 m ago

Wiped 1 d ago

2 avg wipe peakVanilla

Procedural Map

22 ms· Chicago

Jitter0.7 ms

2x Solo|Duo 50% Upkeep

0/100

Last checked 3 m ago

Wiped 1 d ago

2x GatherMax 21 avg wipe peakVanilla

Procedural Map

23 ms· Chicago

Jitter0 ms

0/24

Last checked 35 s ago

Wiped 1 d ago

1 avg wipe peakVanilla

Custom Map

23 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.