RGN |EVERWILD||EU| |2x| PvE [Events|Purge|Zombies|SkillTree] banner

RGN |EVERWILD||EU| |2x| PvE [Events|Purge|Zombies|SkillTree]

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92 ms · Chicago

Jitter 0 ms

Last checked 6 m ago

0 / 101 players

fantomasx

2x 57 days live Avg ping 92.5 ms Avg jitter 3.3 ms Wipe halving: 2 days Wipe cycle 14 ±1 days

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Connect: 82.145.53.15:28017

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First seen 07.08.2026

Last wipe: (1 d ago)

Wipe history

Wiped Days since previous
13
14.9
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 8 Aug 28 Median daily peak 2 (median of daily peaks, not average population)

Observed daily peak

Force wipeWipeWipe02468Aug 7Oct 3

57 full · 1 partial · 0 offline · 33 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

012345

Server info

EVERWILD - Hardcore PvE
A custom PvE survival experience where the world is your greatest enemy.

[+] Dangerous NPCs & Zombies | World Bosses | Raidable Bases
[+] Monument Mutations & Contamination Zones | Blood Moons
[+] Dynamic Events | Crash Events | Guarded & Special Loot
[+] Custom Research & Progression | Skills, XP & Rewards
[+] Contracts | Missions | Treasure Hunts | Special Encounters

Build - Explore - Progress - Survive Together

[NOTICE] EVERWILD is currently under active development. Features, balance, events and gameplay systems may be changed or improved as development continues.

EVERWILD - Build your home. Explore the unknown. Survive the world.

Ping history from Chicago

99ms90.7msSep 3Oct 3

Jitter history

3.9ms0msSep 3Oct 3

Recent history from Chicago

Checked Status Ping Players
Online 92 ms 0
Online 92 ms 0
Online 96 ms 1
Online 92 ms 1
Online 88 ms 0
Online 90 ms 0
Online 92 ms 0
Online 88 ms 0
Online 92 ms 4
Online 98 ms 3
Online 88 ms 5
Online 88 ms 4
Online 90 ms 3
Online 88 ms 1
Online 92 ms 1
Online 94 ms 0
Online 92 ms 0
Online 94 ms 0
Online 88 ms 0
Online 88 ms 0
Online 94 ms 1
Online 94 ms 0
Online 94 ms 0
Online 94 ms 1
Online 88 ms 0
Online 92 ms 0
Online 88 ms 0
Online 94 ms 1
Online 97 ms 0
Online 90 ms 0
Online 92 ms 0
Online 94 ms 0
Online 94 ms 2
Online 92 ms 1
Online 88 ms 0
Online 88 ms 0
Online 92 ms 0
Online 90 ms 0
Online 98 ms 1
Online 96 ms 1
Online 88 ms 0
Online 94 ms 0
Online 94 ms 0
Online 94 ms 0
Online 88 ms 0
Online 99 ms 0
Online 90 ms 0
Offline — —
Online 88 ms 0
Online 94 ms 0

Other 2x servers in United Kingdom (low ping)

2x | Skills | Events | Npc Raids | Quests

3/50

Last checked 2 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x Gather6 avg wipe peakVanilla

Lush Custom PvE Maps

11 ms· Chicago

Jitter0 ms

Monthly Trio Premium |50% Upkeep|No BP Wipes|x2

2/200

Last checked 1 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 3No BP wipe4 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

Monthly Duo/Trio/Quad Premium|50% Upkeep|Max 4|x2

1/200

Last checked 3 m ago

Wiped 1 d ago

5% elapsed95% left

Next wipe in 28 days

2x GatherMax 44 avg wipe peakVanillaDiscord

11 ms· Chicago

Jitter0 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.