[AU] Rust Captain Server - Weekly Sun Solo/Duo/Trio only. banner

[AU] Rust Captain Server - Weekly Sun Solo/Duo/Trio only.

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206 ms · Chicago

Jitter 0.7 ms

Last checked 3 m ago

1 / 50 players

Procedural Map

Max 3 28 days live Avg ping 206.2 ms Avg jitter 2.4 ms Wipe cycle 13.8 ±6.8 days

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Connect: 121.200.13.115:28019

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First seen 06.09.2026

Next wipe: (in 6 days) Predicted

Last wipe: (10 h ago)

Wipe history

Wiped Days since previous
20.7
7
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 1 Oct 4 · 06:39 UTC Median daily peak 0.5 (median of daily peaks, not average population)

Observed daily peak

Wipe01Oct 3Oct 4

2 full · 0 partial · 6 offline · 0 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

01

Server info

[AU] Rust Captain Server - Weekly Sun Solo/Duo/Trio only
This server encourages you to fly minis, drive vehicles, captain boats and trains
discord.gg/26UqeSHu6t
PVP for Solo's, Duo's and Trio's
Full PVP Vanilla rust experience with quality of life enhancements.
Night is reduced length
Harvesting is easier with auto hit crit spots on trees and nodes
Recyclers at Fishing village, Oil Rigs, Cargo, Barns and more efficient
!pop shows active and sleeping player counts

Ping history from Chicago

210ms203.2msSep 6Oct 4

Jitter history

6.4ms0msSep 6Oct 4

Recent history from Chicago

Checked Status Ping Players
Online 206 ms 0
Online 205 ms 0
Online 207 ms 0
Offline 217 ms —
Offline 225 ms —
Offline 211 ms —
Offline 205 ms —
Offline 208 ms —
Offline 205 ms —
Offline 205 ms —
Offline 207 ms —
Offline 207 ms —
Offline 207 ms —
Offline 205 ms —
Offline 207 ms —
Offline 205 ms —
Offline 206 ms —
Offline 207 ms —
Online 207 ms 0
Online 203 ms 0
Online 204 ms 0
Online 201 ms 0
Online 201 ms 0
Online 203 ms 0
Online 206 ms 0
Online 204 ms 0
Online 203 ms 0
Online 203 ms 0
Online 208 ms 0
Online 207 ms 0
Online 204 ms 0
Online 207 ms 0
Online 207 ms 0
Online 205 ms 0
Online 205 ms 0
Online 206 ms 0
Offline — —
Online 214 ms 0
Online 209 ms 0
Online 211 ms 0
Online 207 ms 0
Online 207 ms 0
Online 207 ms 0
Online 207 ms 0
Online 207 ms 0
Online 204 ms 0
Online 207 ms 0
Online 205 ms 0
Online 205 ms 0
Online 207 ms 0

Other servers in Australia (low ping)

Server

0/40

Last checked 4 m ago

Wiped 13 h ago

2 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter0 ms

5 man / Monthly Wipe/ No Bp Wipe

0/75

Last checked 9 s ago

Wiped 2 d ago

9% elapsed91% left

Next wipe in 27 days

No BP wipe0 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Biweekly] 2X | Raidable Bases | FRESH WIPE

0/125

Last checked 4 m ago

Wiped 2 d ago

18% elapsed82% left

Next wipe in 11 days

2x Gather3 avg wipe peakVanilla

Procedural Map

21 ms· Chicago

Jitter1.4 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.