

Rustify.com 2x Solo/Duo/Trio
Oceania
4/40
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 2 h ago
1 / 80 players
Procedural Map
27 days live Avg ping 193.2 ms Avg jitter 1.2 ms Wipe halving: 2 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 103.108.229.121:7057
First seen 06.09.2026
Last wipe: (23 d ago)
| Wiped | Days since previous |
|---|---|
| 6.2 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 6 Sep 19 · 11:41 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
18 full · 0 partial · 10 offline · 3 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
[AU] Vanara Monthly | Half Upkeep | Vanilla
Discord: https://discord.gg/XttPdZ5qMe
Server Details:
• Wipe Schedule: 1st Thursday of every month at 5AM AEST (Map & BP Wipe)
• Map Size: 4000
• Max Group Size: 4
• Half Upkeep
• Vanilla
• No Offline Raids During First Week of Wipe
• Active Admins
Rules:
• No Cheating or Hacking
• Cheaters/Hackers Will Be Permanently Banned[AU] Vanara Monthly | Half Upkeep | Vanilla
Discord: https://discord.gg/XttPdZ5qMe
Server Details:
• Wipe Schedule: 1st Thursday of every month at 5AM AEST (Map & BP Wipe)
• Map Size: 4000
• Max Group Size: 4
• Half Upkeep
• Vanilla
• No Offline Raids During First Week of Wipe
• Active Admins
Rules:
• No Cheating or Hacking
• Cheaters/Hackers Will Be Permanently Banned
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 193 ms | 1 | |
| Online | 193 ms | 1 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 1 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 200 ms | 2 | |
| Online | 200 ms | 1 | |
| Online | 193 ms | 1 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 1 | |
| Online | 193 ms | 1 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 1 | |
| Online | 193 ms | 1 | |
| Online | 193 ms | 1 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 2 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 5 | |
| Online | 193 ms | 5 | |
| Online | 193 ms | 4 | |
| Online | 193 ms | 1 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 193 ms | 0 |


Oceania
4/40
Last checked 4 m ago
Wiped 1 d ago
Procedural Map
Oceania
Server (PVE)
4/75
Last checked 1 s ago
Wiped 12 h ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.