[BR/LATAM] GUERRA FRIA 2X SOLO/DUO 02/10 [vK.gg] banner

[BR/LATAM] GUERRA FRIA 2X SOLO/DUO 02/10 [vK.gg]

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No reading yet from Chicago

Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.

Last checked 2 m ago

40 / 200 players

Custom Map

2x Max 2 28 days live Avg ping 132.4 ms Avg jitter 0.7 ms Wipe halving: 2 days Wipe cycle 1.8 ±1.7 days

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Connect: 131.196.198.209:28015

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First seen 06.09.2026

Next wipe: High confidence

Last wipe: (27 d ago)

Wipe history

Wiped Days since previous
1.1
2.9
3
4
3
4
3
4.1
0
0
0
0
0
0.1
—

Player count history

Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.

7 30 90 days

Highest peak 254 Sep 28 · 23:57 UTC Median daily peak 200 (median of daily peaks, not average population)

Observed daily peak

WipeWipeWipeWipeWipeWipeWipeForce wipeWipe0100200300Sep 6Oct 4

29 full · 0 partial · 0 offline · 2 no data

Population persistence across recent wipes

Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.

Not enough wipe history yet to compare cycles — this fills in as more wipes complete.

Server info

→ Servidor Solo/Duo
→ Loot 2x
→ Sulfur 1.5x
→ Wipe: Segundas e Sextas às 18h30
→ Discord: discord.gg/guerrafria

Ping history from Chicago

132.6ms132msSep 8Sep 22

Jitter history

0.8ms0msSep 8Sep 22

Recent history from Chicago

Checked Status Ping Players
Online — 40
Online — 38
Online — 17
Online — 5
Online — 51
Online — 110
Online — 102
Online — 50
Online — 17
Online — 57
Online — 92
Online — 162
Online — 223
Online — 212
Online — 53
Online — 16
Online — 18
Online — 9
Online — 5
Online — 3
Online — 13
Online — 19
Online — 37
Online — 53
Online — 54
Online — 42
Online — 35
Online — 12
Online — 6
Online — 6
Online — 6
Online — 15
Online — 19
Online — 30
Online — 38
Online — 34
Online — 35
Online — 34
Online — 35
Online — 25
Online — 12
Online — 33
Online — 47
Online — 76
Online — 98
Online — 129
Online — 100
Online — 114
Online — 86
Online — 43

Other 2x servers in Brazil (low ping)

BR LARGADOS &

South America

PELADOS | 2X | VANILLA+ | TRIO max

1/300

Last checked 16 s ago

Wiped 2 d ago

2x GatherMax 32 avg wipe peakVanilla

Procedural Map

123 ms· Chicago

Jitter4 ms

Raidados 2X |

South America

wipe 03/10

0/60

Last checked 1 m ago

Wiped 1 d ago

2x Gather3 avg wipe peakVanilla

Custom Map

125 ms· Chicago

Jitter0 ms

2x - Solo/Duo/Trio/Quad 03/10 WIPE

17/100

Last checked 1 m ago

Wiped 15 d ago

2x GatherMax 428 avg wipe peakVanilla

Custom Map

132 ms· Chicago

Jitter0.7 ms

Frequently asked questions

What does "wipe" mean in Rust?

A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.

What does "force wipe" mean?

Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.

How do I know when this server wipes?

The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.

How do I connect to this server?

Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.