BR LARGADOS &
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
[BR/LATAM] GUERRA FRIA 2X SOLO/DUO 02/10 [vK.gg] Server admin? Sign in with Steam to claim this server.
No reading yet from Chicago
Server admin? We haven't been able to get a ping reading for your server from Chicago yet, which can keep it from ranking well for players browsing that region. This usually means a firewall or DDoS-protection rule is blocking the brief, unsolicited connection check we send to your game port — the same kind of lightweight check the game client itself uses, separate from your server's normal browser-listing info. Allowing that check through on your game port should let us start measuring and showing an accurate ping for your server there.
Last checked 1 m ago
42 / 200 players
Custom Map
2x Max 2 28 days live Avg ping 132.4 ms Avg jitter 0.7 ms Wipe halving: 2 days Wipe cycle 1.8 ±1.7 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 131.196.198.209:28015
First seen 06.09.2026
Last wipe: (26 d ago)
| Wiped | Days since previous |
|---|---|
| 1.1 | |
| 2.9 | |
| 3 | |
| 4 | |
| 3 | |
| 4 | |
| 3 | |
| 4.1 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0 | |
| 0.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 254 Sep 28 · 23:57 UTC Median daily peak 200 (median of daily peaks, not average population)
Observed daily peak
29 full · 0 partial · 0 offline · 2 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
→ Servidor Solo/Duo
→ Loot 2x
→ Sulfur 1.5x
→ Wipe: Segundas e Sextas às 18h30
→ Discord: discord.gg/guerrafria
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | — | 38 | |
| Online | — | 17 | |
| Online | — | 5 | |
| Online | — | 51 | |
| Online | — | 110 | |
| Online | — | 102 | |
| Online | — | 50 | |
| Online | — | 17 | |
| Online | — | 57 | |
| Online | — | 92 | |
| Online | — | 162 | |
| Online | — | 223 | |
| Online | — | 212 | |
| Online | — | 53 | |
| Online | — | 16 | |
| Online | — | 18 | |
| Online | — | 9 | |
| Online | — | 5 | |
| Online | — | 3 | |
| Online | — | 13 | |
| Online | — | 19 | |
| Online | — | 37 | |
| Online | — | 53 | |
| Online | — | 54 | |
| Online | — | 42 | |
| Online | — | 35 | |
| Online | — | 12 | |
| Online | — | 6 | |
| Online | — | 6 | |
| Online | — | 6 | |
| Online | — | 15 | |
| Online | — | 19 | |
| Online | — | 30 | |
| Online | — | 38 | |
| Online | — | 34 | |
| Online | — | 35 | |
| Online | — | 34 | |
| Online | — | 35 | |
| Online | — | 25 | |
| Online | — | 12 | |
| Online | — | 33 | |
| Online | — | 47 | |
| Online | — | 76 | |
| Online | — | 98 | |
| Online | — | 129 | |
| Online | — | 100 | |
| Online | — | 114 | |
| Online | — | 86 | |
| Online | — | 43 | |
| Online | — | 21 |
South America
PELADOS | 2X | VANILLA+ | TRIO max
0/300
Last checked 5 m ago
Wiped 1 d ago
Procedural Map
South America
wipe 03/10
0/60
Last checked 1 m ago
Wiped 1 d ago
Custom Map

South America
- Latam X2
2/50
Last checked 12 s ago
Wiped 3 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.