
0/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
94 ms · Chicago
Jitter 0.7 ms
Last checked 5 m ago
0 / 200 players
Procedural Map
5x Max 3 57 days live Avg ping 94.7 ms Avg jitter 2.1 ms Wipe halving: 2 days Wipe cycle 7 ±0 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.68.34.74:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 7 | |
| 7 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 21 · 13:18 UTC Median daily peak 1 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Pixel Rust 5x EU | Solo/Duo/Trio Weekly
SURVIVE - RAID - DOMINATE
Welcome to Pixel Rust, a high-performance 5x Solo/Duo/Trio EU server built for smooth progression, fair PvP, and an enjoyable community experience.
Weekly Map Wipe - Thursday 7pm GMT
Monthly BP Wipe - First Thursday of Month 7pm GMT
Server Features
* 5x Gather & Progression
* Solo / Duo / Trio Teams
* Skip Night ? more action, less waiting
* Quicker Smelting
* Faster Crafting
* Rubbish Removed from Loot Tables
* Live Player Stats & Leaderboards
* FREE Verified Kit
* Friendly & Active Community
* Optimised Performance & Stability
https://pixel-rust.com
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 1 | |
| Online | 94 ms | 1 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 96 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 |

0/200
Last checked 2 m ago
Wiped 1 d ago
Procedural Map

Europe
Monthly Solo Only - Skins - Pvp - ORP
5/95
Last checked 53 s ago
Wiped 1 d ago


Europe
| Leg Items | Mythic Weapons | Raid Bases
6/60
Last checked 39 s ago
Wiped 1 d ago
Chernobyl: Exclusion Zone by Gr
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.