

OL'Farts Gaming -
North America
Rust PVP Vanilla
8/100
Last checked 1 m ago
Wiped 1 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
16 ms · Chicago
Jitter 0 ms
Last checked 6 m ago
0 / 1 players
Procedural Map
27 days live Avg ping 17.3 ms Avg jitter 4.2 ms Wipe cycle 11.3 ±8.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 51.79.46.161:29745
First seen 06.09.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 19.6 | |
| 3.1 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 6 Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
22 full · 0 partial · 6 offline · 3 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 16 ms | 0 | |
| Online | 16 ms | 0 | |
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North America
Rust PVP Vanilla
8/100
Last checked 1 m ago
Wiped 1 d ago
Custom Map
North America
| PVP+PVE Hybrid | Weekend PVP | Raidable
5/100
Last checked 2 m ago
Wiped 1 d ago
Custom Map
North America
| 2X | Solo/Duo | Raid Hours | Bi-Weekly |
4/20
Last checked 27 s ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.