3/200
Last checked 15 s ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 4 m ago
0 / 200 players
Procedural Map
28 days live Avg ping 195.2 ms Avg jitter 10.4 ms Wipe halving: 2 days Wipe cycle 6.8 ±0.3 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 110.42.9.116:28040
First seen 05.09.2026
Last wipe: (2 d ago)
| Wiped | Days since previous |
|---|---|
| 7 | |
| 6.4 | |
| 7 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 2 Sep 13 · 16:53 UTC Median daily peak 0 (median of daily peaks, not average population)
Observed daily peak
25 full · 0 partial · 4 offline · 2 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
| Checked | Status | Ping | Players |
|---|---|---|---|
| Offline | 182 ms | — | |
| Online | — | 0 | |
| Online | 193 ms | 0 | |
| Online | 196 ms | 0 | |
| Offline | 193 ms | — | |
| Online | 190 ms | 0 | |
| Online | 202 ms | 0 | |
| Online | 193 ms | 0 | |
| Offline | 184 ms | — | |
| Online | 204 ms | 0 | |
| Offline | 209 ms | — | |
| Online | 207 ms | 0 | |
| Online | 195 ms | 0 | |
| Online | — | 0 | |
| Online | 192 ms | 0 | |
| Online | — | 0 | |
| Online | 190 ms | 0 | |
| Online | 189 ms | 0 | |
| Online | 188 ms | 0 | |
| Online | 189 ms | 0 | |
| Offline | 179 ms | — | |
| Online | 201 ms | 0 | |
| Offline | — | — | |
| Online | 179 ms | 0 | |
| Online | 187 ms | 0 | |
| Online | 196 ms | 0 | |
| Offline | — | — | |
| Online | 175 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 193 ms | 0 | |
| Online | 199 ms | 0 | |
| Offline | 194 ms | — | |
| Offline | 197 ms | — | |
| Offline | 190 ms | — | |
| Online | 198 ms | 0 | |
| Online | 185 ms | 0 | |
| Offline | — | — | |
| Online | 184 ms | 0 | |
| Online | 186 ms | 0 | |
| Online | 182 ms | 0 | |
| Offline | 216 ms | — | |
| Offline | 211 ms | — | |
| Online | 217 ms | 0 | |
| Online | 210 ms | 0 | |
| Online | 216 ms | 0 | |
| Online | — | 0 | |
| Online | 218 ms | 0 | |
| Online | 192 ms | 0 | |
| Online | 199 ms | 0 |
3/200
Last checked 15 s ago
Wiped 2 d ago
Procedural Map

0/200
Last checked 5 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.