
INDUSTRIAL PVE BiWeekly
Russia
X2 [ BOSS / SKILL / NEW MODS ]
12/250
Last checked 2 m ago
Wiped 2 d ago
Custom Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 4 h ago
0 / 50 players
Procedural Map
2x 28 days live Avg ping 128 ms Avg jitter 0 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 195.46.171.120:60025
First seen 05.09.2026
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 1 Sep 6 Median daily peak 0.5 (median of daily peaks, not average population)
Observed daily peak
2 full · 0 partial · 27 offline · 2 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Not enough wipe history yet to compare cycles — this fills in as more wipes complete.
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Russia
X2 [ BOSS / SKILL / NEW MODS ]
12/250
Last checked 2 m ago
Wiped 2 d ago
Custom Map


Russia
| X2 | SOLO/DUO/TRIO
0/100
Last checked 8 m ago
Wiped 2 d ago
Procedural Map

104/550
Last checked 2 m ago
Wiped 2 d ago
ВАЙП БЫЛ 2д НАЗАД
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.