2/200
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Server admin? Sign in with Steam to claim this server.
Offline
Last checked 3 h ago
83 / 200 players
Custom Map
28 days live Avg ping 225.9 ms Avg jitter 12.5 ms
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 202.189.22.77:28015
First seen 05.09.2026
1.欢迎加入小海豚服务器
2.管理在线
3.外挂全队封禁/宏ban个人-狡辩者全队ban
4.百分之90的制作时间
5.举报请访问:rustoce.com/s/kook 加入频道举报
5.QQ交流群3群:459169470
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 243 ms | 83 | |
| Online | 216 ms | 83 | |
| Online | 238 ms | 85 | |
| Online | 212 ms | 86 | |
| Online | 214 ms | 92 | |
| Online | 242 ms | 93 | |
| Offline | — | — | |
| Online | 215 ms | 109 | |
| Online | 227 ms | 97 |
2/200
Last checked 1 m ago
Wiped 2 d ago
Procedural Map
Asia
10/2 14.00新开 无插件
1/100
Last checked 3 m ago
Wiped 2 d ago
Procedural Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.