
0/200
Last checked 7 m ago
Wiped 1 d ago
Procedural Map
[EU] Heatline.gg - Bedwars | AimTrain | Arena | FFA | Creative Server admin? Sign in with Steam to claim this server.
93 ms · Chicago
Jitter 0 ms
Last checked 6 m ago
0 / 50 players
Minigames|Bedwars|Creative
57 days live Avg ping 94.8 ms Avg jitter 5.5 ms Wipe cycle 4.7 ±3.4 days
Server owner? Add discord.gg/yourcode to your server's name or map to show your Discord invite here.
Connect: 213.32.25.216:28015
First seen 07.08.2026
Last wipe: (1 d ago)
| Wiped | Days since previous |
|---|---|
| 3.3 | |
| 1.8 | |
| 3 | |
| 11.3 | |
| 7 | |
| 1.6 | |
| — |
Wipe timing behind this data is sometimes inferred rather than confirmed, so daily figures right around a wipe boundary can land on the wrong day. Accuracy improves over time as detection gets more precise.
Highest peak 16 Sep 3 Median daily peak 4 (median of daily peaks, not average population)
Observed daily peak
31 full · 0 partial · 0 offline · 0 no data
Each line follows one wipe cycle from the moment it started, lined up by days since that wipe rather than by calendar date — so you can compare how well this server held onto its population after different resets, independent of when each one happened.
Welcome to Heatline.gg - Premium Rust Minigames Server
Gamemodes:
• Bedwars
• Zombies
• Arena
• FFA
• Gun Game
• Facechecks (1v1 SBMM · MMR)
• Battle Royale
• Deathrun (Parkour)
• Hex-A-Gone
• RAID vs RAID
• Training (Realistic Movement · Bots · Copter)
• Creative (Symmetry · Build Browser · Share · Invite)
• NEW! Creative Boat Building
★ PREMIUM MATCHES ★
Matches marked with ★ are exclusive to
players eligible for Facepunch Premium.
⸻
Website: heatline.gg
Discord: discord.heatline.gg
Leaderboard: heatline.gg/leaderboard
Support: heatline.gg/shop
⸻
BattleMetrics token: rs00002&YQ7oZ:BVHaozJ)0rAi4002Q]
| Checked | Status | Ping | Players |
|---|---|---|---|
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 7 | |
| Online | 93 ms | 9 | |
| Online | 94 ms | 6 | |
| Online | 94 ms | 6 | |
| Online | 94 ms | 6 | |
| Online | 94 ms | 6 | |
| Online | 93 ms | 6 | |
| Online | 93 ms | 6 | |
| Online | 94 ms | 6 | |
| Online | 94 ms | 6 | |
| Online | 94 ms | 10 | |
| Online | 93 ms | 6 | |
| Online | 94 ms | 4 | |
| Online | 94 ms | 4 | |
| Online | 93 ms | 4 | |
| Online | 94 ms | 4 | |
| Online | 94 ms | 4 | |
| Online | 94 ms | 4 | |
| Online | 93 ms | 11 | |
| Online | 93 ms | 5 | |
| Online | 93 ms | 1 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 94 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 95 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 93 ms | 0 | |
| Online | 96 ms | 2 | |
| Online | 94 ms | 0 |

0/200
Last checked 7 m ago
Wiped 1 d ago
Procedural Map

Europe
Server | Vanilla | Weekly
0/50
Last checked 4 m ago
Wiped 1 d ago
Procedural Map


Europe
WIPED RAIDBASES, EVENTS, QUESTS, PIRATE THEME
0/77
Last checked 4 m ago
Wiped 1 d ago
Custom Map
A wipe resets a server's map and usually player progress too — bases, resources, and blueprints, unless the server keeps blueprints through wipes (shown here as "No BP wipe"). Most servers wipe on a regular schedule, often weekly.
Facepunch pushes a mandatory update on the first Thursday of each month that requires every Rust server to wipe, regardless of its own schedule — a "force wipe," distinct from a server's regular map wipe.
The "Next wipe" time above is extracted from the server's own published schedule. "High confidence" means the server stated an explicit date or time; "Predicted" means it's estimated from the server's typical cadence and isn't guaranteed.
Copy the server address above, open Rust's in-game console with F1, and run client.connect followed by the address — or connect directly through Steam's server browser using the same address.